UFO

Interview with Jonathan Ridgway by Peter Ward   Welcome to the U.F.O – Unfortunately Fortunate Organisms Press Kit page. Here you can learn more about Unfortunately Fortunate Organisms, please feel free to post a comment or let us know if you need more information or would like to request a press key. Fact Sheet Developer: Rebourne Studios, Wolverhampton, UK Publisher: Back To Basics Gaming, Liverpool, UK Release date: TBA (PC, Mac & Linux via Steam) Platform Pages: Insert Link Price: $0.99 – £0.79 Website: BackToBasicsGaming.com Press Contact: Dan@BackToBasicsGaming.com Social Media:…

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Coffee Crisis

Overview Interview with James Deighan by Peter Ward Click here to support the Kickstarter Coffee Crisis is a Sega Genesis arcade-style beat ’em up brought to you by Mega Cat Studios. We are pushing the console to its limits with beautiful remastered 16-bit hi-definition graphics. The Smurglian race has come to Earth and they’re not leaving until they steal our four most prized commodities: our metal music, the best coffee, cat videos, and all of the WiFi. Challenge them through unique and innovative levels inspired by real-life areas (except for the…

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Reflection of Mine

Interview with RedBlack Spade by Peter Ward Reflection of Mine is a dark puzzle video game about the multiple personality disorder in development by Redblack Spade. The entire game takes place in the broken mind of Lilly Witchgan and the goal is to discover who is real – Lilly herself or one of her many personalities. The plot will tell us about her many minds and how are they fighting each other. During the game, the player controls two characters at the same time and one of them repeats the actions…

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Overstep

Interview with Gamecan’s CEO Marten Palu. Click here to support the Kickstarter   Action, destruction and mayhem in a bottle, Overstep is a fast paced shooter which takes you from fight to fight in moments. Our fluid combat puts you in direct control, our weapon and armor customization lets you craft and sell your own creations to others, or take them from others as the spoils of war!  To put it simply, Overstep is: Free to Play First Person Shooter (definitely not pay to win) Old-school fast pace High mobility with…

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Grab the Bottle

Interview with Teemu Nikkarinen, CTO at Kamina Dimension and main programmer for the upcoming game Grab the Bottle by Peter Ward Overview Grab the Bottle is a puzzle game, in which you solve puzzles by stretching your infinite arm through the level! You must grab, pull and drop objects to get to the goal bottle, while trying to avoid hitting walls or anything hazardous on the way. In the story mode you follow the life of stretchy-armed main character, solving many levels of puzzles inspired by “real life problems”, spanning…

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Evil Light

Interview with Tem Well Gomes by Peter Ward Ensure life itself, is the goal of Lady Eve. In a chaotic world, where they hide mysteries and life emanates a putrid smell of death, he will have to rescue the fragment of light that has been separated from its core… and stolen. On his journey, in a cursed by their ancestors environment, you have to rely on the help of supernatural forces to survive. Main features: Open world scenario without loading. Upon returning to the game, which will be finally it was.…

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SHU

Interview with Jonathon Wilson by Peter Ward Overview Shu is a beautiful and engrossing 2.5D action-adventure side scrollingplatformer that we’re bringing to PC and consoles.Control Shuand a colourful trail of hand-drawn characters as they run, jump and glide their way up an ancient mountain, forever pursuedby a monstrous and unrelenting storm.Can you outrun the end of the world?   Developer Coatsink was founded in late 2009 by Tom Beardsmore and Paul Crabb. Since then the team has grown into a 30+strong team of developers. Coatsink currently has multiple titles in…

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Noir

  First of all Welcome to Retrogamesmaster. Thank you for inviting me 🙂 What is your first gaming experience? When I was kid, at home, it was Crash Bandicoot 1, Micro Machine V3 and Tomb Raider 2 on Playstation.  But I remember too Street Fighter 2, Streer Racer or Aladdin on Super Nes in my grandmother’s house. What got you into programming games? The idea of create entirely a universe, create the ambiance. Mix the graphics, gameplay, sound and feeling. This is why I came to video games in general,…

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Skullstone

Interview with  Kamil ‘FrozenShade’ Siara ‘Luźny’ Jakub Ćwikliński Łukasz ‘winhelp’ Szulik By Peter Ward   Overview Skullstone is a dungeon crawling RPG inspired by the legend of the genre – Dungeon Master. Choose your team of mercenaries and explore the dark corridors of the Skullstone dungeon. Fight monsters and solve puzzles to reach deeper levels. Visit the village, complete quests, find treasures and powerful items. Develop your characters and learn secrets behind Skullstone’s sudden reappearance. Skullstone will be released in 2017 History Skullstone – details of the game The people…

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Beyond Enemy Lines

Overview Polygon Art is a passionate, german game developer. Our goal is to bring classic and challenging gameplay to a modern era with state of the art technology. History Early history Polygon Art is an independent games studio founded in 2013 and situated near Koblenz, Germany. As a 1-man team, Polygon Art is dedicated to creating high-quality games with modern technology and classic gameplay. Our first title Revenge: Rhobar’s myth was released in September 2015. Polygon Art is currently working on a new game calley Beyond Enemy Lines. Projects Beyond…

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