The Little Book of Sound Chips

Interview with Chris Abbott by Peter Ward Click here to purchase the book Please tell us about yourself and experiences. I had a very minor game music composing career in 1988, started remixing Commodore 64 music in 1994, released a CD with Rob Hubbard in 1998, followed by more, Did my first live event getting many C64 composers back together in 2001. Continued with CDs and live events until 2007, then resumed in 2015 with Back in Time Brighton, Project Sidologie, Back in Time Symphonic Collection, Project Hubbard, two FastLoaders…

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Interview with Frank Gasking Author of The Games That Weren’t

Interview by Peter Ward Biography During work days i’m a software/web developer within the School of Psychology at the University of Kent, but outside of work I am a massive retro gaming nerd and have a passion for unreleased games, running a digital archive for just over 20 years dedicated to the subject at https://www.gamesthatwerent.com “Welcome to Retro Gamesmaster thank you for sparing time from your busy schedule.  Let’s get this interview underway” Thanks for the invite Peter, looking forward to it! 🙂 “What got you into writing books about retro…

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Nintendo 64 Anthology

Interview with Jean-Marc Demoly by Peter Ward   Nintendo 64 Anthology Now Digital Dear All, Geeks-Line Publishing always listens 100% to our supporters, but there’s one request we’ve heard loud and clear for a very long time: ‘Guys! Reprint the Nintendo 64 Anthology book!’ As you know, this was a strictly limited print-run, with the Collector Edition priced at $55.90. Today we are proud to announce a digital release of the Collector Edition, which also offers an interactive summary. Grab it now for just $16.99, from www.geeksline-publishing.com The Digital Book To…

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Dreamcast: Year One – Unofficial Book

Interview with Andrew Dickenson Introduction Thank you for taking the time to check out the campaign for ‘Dreamcast: Year One’, an unofficial look at the first year of Sega’s final home console with a decidedly British slant. After backing Sandeep Rai’s excellent ‘PlayStation Vita: Year One’ project last year, I was reminded of the short lifespan of my own favourite console, the Dreamcast. It was my first love (as far as game consoles go) and has gained a massive cult following in the years since its discontinuation on March 31st 2001. Launched…

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Gary Plowman

Interview by Peter Ward Order the book here click link   Tell us about yourself and experiences. My background is in coding, web development and IT consulting – but in 2014 I decided to try to make a computer game. As a kid I experimented with game development on my 8-bit micro – a Spectrum 48k. The surge in Mobile Gaming reminded me of the Bedroom Coder scene from the 80s, and so I wanted to try to create a mobile game in the style of the old 80s arcade…

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GAMECUBE ANTHOLOGY – The Ultimate Book

Click here to purchase “Over a year and a half worth of research went into to completing Math Manent’s book on Nintendo’s 128-bit console” – The Publisher THE GAMECUBE After the Nintendo 64 came the GameCube, which had the gaming community somewhat divided. It was in turn succeeded by the Wii, designed with the general public in mind. The GameCube stood out with its unconventional shape, surprising players with its unique approach to graphics and marking the return of Japanese publishers to the forefront. Its power was by no means…

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Damien Mecheri of Third Editions.com

About Third Editions Third Editions is a publishing house founded by Mehdi El Kanafi and Nicolas Courcier. It is dedicated to the video game world. In 2010, Mehdi and Nicolas co-founded a publishing firm, Console Syndome, which was bought one year later by a major publisher of video game related books and magazines. Over the following four years, they edited and co-wrote 20 books, among them: Zelda: Chronicles of a Legendary Series, Metal Gear Solid: Hideo Kojima’s Magnum Opus, and The Legend of Final Fantasy VII. Since 2015, their publishing endeavors have seen them…

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Rob Hubbard Interview by Peter Ward

What did you want to do for a career when you were at school, and what was your first job? Hmm maybe electronic engineer, or chemical engineer. I did a very short spell working in a lab, but then got a job playing in a band. When did you realise you wanted to get into the game industry, and how did it happen? I started reading electronics mags (I used to build the kits) and learning BASIC. I was going to buy a BBC Acorn , but I got a…

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BEYOND THE BORDERS launching 14th October, 15:15 pm CET

Click Here to support Indiegogo The borders have been broken After the straight technical approach by the early Atari ST demoscene, artists and musicians were finally able to show their talents through a mass of new editing tools. From 1991 many creative people came up with decent digital styles for the first time. Some of them were coders as well. They have learned to work in multiple digital disciplines. This is the rise of the hybrids. The second part of the “border series” is dedicated to their intense artistic development.…

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Playstation Anthology

PLAYSTATION ANTHOLOGY KICKSTARTER CAMPAIGN LAUNCHED ON APRIL 3, 2017 CLICK HERE TO SUPPORT KICK STARTER Click here for interview with Jean-Marc Demoly To celebrate a console that brought wonder into the lives of so many, and a brand that reshaped the whole entertainment industry, the authors and Geeks-Line retrace Sony’s incredible journey, from the company’s creation following World War II, to the machine’s retirement in the early 2000s. Across 26 interviews, important figures from throughout the era recount their experiences with unabashed honesty, painting a detailed picture of the great venture…

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