GAMECUBE ANTHOLOGY – The Ultimate Book

GAMECUBE ANTHOLOGY – The Ultimate Book

Click here to purchase “Over a year and a half worth of research went into to completing Math Manent’s book on Nintendo’s 128-bit console” – The Publisher THE GAMECUBE After the Nintendo 64 came the GameCube, which had the gaming community somewhat divided. It was in turn succeeded by the Wii, designed with the general public in mind. The GameCube stood out with its unconventional shape, surprising players with its unique approach to graphics and marking the return of Japanese publishers to the forefront. Its power was by no means…

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Damien Mecheri of Third Editions.com

Damien Mecheri of Third Editions.com

About Third Editions Third Editions is a publishing house founded by Mehdi El Kanafi and Nicolas Courcier. It is dedicated to the video game world. In 2010, Mehdi and Nicolas co-founded a publishing firm, Console Syndome, which was bought one year later by a major publisher of video game related books and magazines. Over the following four years, they edited and co-wrote 20 books, among them: Zelda: Chronicles of a Legendary Series, Metal Gear Solid: Hideo Kojima’s Magnum Opus, and The Legend of Final Fantasy VII. Since 2015, their publishing endeavors have seen them…

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BEYOND THE BORDERS launching 14th October, 15:15 pm CET

BEYOND THE BORDERS launching 14th October, 15:15 pm CET

Click Here to support Indiegogo The borders have been broken After the straight technical approach by the early Atari ST demoscene, artists and musicians were finally able to show their talents through a mass of new editing tools. From 1991 many creative people came up with decent digital styles for the first time. Some of them were coders as well. They have learned to work in multiple digital disciplines. This is the rise of the hybrids. The second part of the “border series” is dedicated to their intense artistic development….

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Playstation Anthology

Playstation Anthology

PLAYSTATION ANTHOLOGY KICKSTARTER CAMPAIGN LAUNCHED ON APRIL 3, 2017 CLICK HERE TO SUPPORT KICK STARTER Click here for interview with Jean-Marc Demoly To celebrate a console that brought wonder into the lives of so many, and a brand that reshaped the whole entertainment industry, the authors and Geeks-Line retrace Sony’s incredible journey, from the company’s creation following World War II, to the machine’s retirement in the early 2000s. Across 26 interviews, important figures from throughout the era recount their experiences with unabashed honesty, painting a detailed picture of the great venture…

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Neo Geo Anthology: History & Complete Games Library by Geeks-Line — Kickstarter

Neo Geo Anthology: History & Complete Games Library by Geeks-Line — Kickstarter

About this project THE NEO·GEO SYSTEM Neo·Geo. This mythical name is still synonymous with pleasure, happiness and quality to all those who fell in love with it, as well as frustration to all those not lucky enough to have owned one, back in the day. Having first appeared more than 25 years ago, the “Cadillac of Console Gaming” aroused more lustful feelings than any other, still haunting many a gamer’s soul to this very day… It embodied a concept. It brought a dream to life, one that, at the time,…

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The Masters of Pixel Art – VOLUME 2

The Masters of Pixel Art – VOLUME 2

    The second book in the Masters of Pixel Art series is here! Click here to support the Kickstarter The Book This is the direct sequel to The Masters of Pixel Art volume 1, a successful Kickstarter project released earlier this year. The Masters of Pixel Art series is a dedication to all pixel art, presenting a selection of the very best artworks in an exclusive production. Volume 2 is an extremely nice collection of Commodore 64 art (mainly), together with images made on other “exotic low-end” machines like…

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The Masters of Pixel Art” volume 2 Kickstarter

The Masters of Pixel Art” volume 2 Kickstarter

Quick facts about the book and kickstarter for “The Masters of Pixel Art” volume 2: Click here to support kickstarter (same format as volume 1): * typ: hardback * pages: 216 * size: 30,5 x 23,6 x 2,2 cm * weight: 1,450 kg * paper: 150 g silk coated (unique for this book) * cover: white matte textile finish with silver foil * featured artists: 41 * number of images: more than 350 * Physical release, when the books are shipped to customers and backers: 5 dec * Kickstarter release…

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Pre Order N64 Anthology

Pre Order N64 Anthology

Pre Order Click Here 20 YEARS! September 29th, 2016, marks the Nintendo 64’s twentieth anniversary. To celebrate the birth of this incredibly avant-gardist machine, Math Manent has written the most comprehensive and remarkable book about this legendary console. Over 350 pages long, this book inventories and chronicles the entire game library (388 games sold in Japan, the US, Europe, and Australia), sifts through the canceled games, accessories, collector’s editions, and, of course, every Nintendo 64 version and bundle. By interviewing the people involved at the time – Martin Hollis (Rare…

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A Gremlin in the works book Review

A Gremlin in the works book Review

A Gremlin in the works book review by Peter Ward Click here to purchase the book The book comes in a high quality 3mm board slipcase with 2 books 250mm x 200mm, lithographic print, pantone inks, hardback, thread sewn binding. A fantastic 372page hardback book about the gaming company Gremlin written by Mark Hardisty. The paper and print is of a high standard and the pictures within the book are pleasure to look at including memorabilia, game design concept, Letters and staff photos. The pictures complement the high quality content with…

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Memories of a Retro Gamer

Memories of a Retro Gamer

Interview with Andrew Foster by Peter Ward Overview Based upon the memories of a Retro Gamer, this coffee table style book reflects upon computing and gaming consoles such as: the C64, Sega Megadrive, Sinclair Spectrum, Arcades, Gameboy and other various memories from what is now known as the golden age of gaming. “Welcome to Retro Gamesmaster thank you for sparing time from your busy schedule.  Let’s get this interview underway” “What got you into writing books about retro gaming?” Well I’ve always been interested in blog articles and small reflection…

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