Blossom Decay

Blossom Decay

Interview with Harald Goergens by Peter Ward Our quest begins simply, we’re developers who mine for new mechanics, stories and universal fun for our videogames. Some of the greatest milestones in gaming come from creative modding and happy accidents. Team Fortress, Counter Strike, Minecraft, Plants vs Zombies and MOBAs… All of these happened thanks to small teams having fun. We boil diverse skills, kind personalities, and shrewd business wit in our cauldron to produce quality magic. This blend is used in product strategy, game mechanics design and engineering, music composition, storytelling,…

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Matt Gray Interview

Matt Gray Interview

Matt Gray Interview by Peter Ward Reformation Project Page click here An Introduction In 1986 when I first set out to write music on the Commodore 64, I was mindful of the impressive catalogues from legends like Rob Hubbard and Martin Galway. The SID chip was a fully working synth capable of sounds that even now are impossible on other synths. However, it only had 3 monophonic channels and Rob and Martin pushed it to its limits. They set the bar high. At the time I wasn’t sure if I’d…

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Postmortem/Karaski

Postmortem/Karaski

Interview with Jakub Kasztalski Overview Unbound Creations is an independent game studio focusing on crafting believable worlds, immersive gameplay, and strong narrative experience. It is founded and led by me, Jakub “Koobazaur” Kasztalski. Hi! I usualy work out to reach a full alpha build and then hire a team of talented artists to fill in the gaps of my terrible placeholder art. I released my first title Postmortem: one must die in August 2013, a short political-narrative adventure playing an agent of death who must take one life from a…

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Sci-5 by the Sea clock 25 June at 11:00–17:00

Sci-5 by the Sea clock 25 June at 11:00–17:00

Click here to book Tickets   Sci-Fi by the Sea, Herne Bay, our big June event is filling up with lots of nice attractions for kids, both big and small! Today it’s been all about games and we’ve announced the Gamer Bus, Retro Arcade Games, Modern Console Gaming, Minecraft Zone, Retro Console Gaming and the amazing VR Experience. Sci-5 by the Sea takes place on Sunday 25th June from 11am-5pm on the grounds of Herne Bay Junior School. It’s a great day out laden with your favouirite characters, robots, dinosaurs,…

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Balancity

Balancity

What is your first gaming experience? I was born in the eighties, so gaming was already booming when I was a kid. The first time I played was on my brother’s Atari 2600 games like Frogger and Tennis. Then I moved to my own system which was a fake Famicom. At that time, going to the arcade was an awesome experience! What got you into programming games? I’ve always loved computers, games and technology. Getting into developing games was a natural thing to me. I made my first DOS tests…

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Project ZX

Project ZX

Interview with Richard Langford by Peter Ward     The YEAR IS 1982. Clive Sinclair is unveiling his new home computer, the ZX Spectrum, to an eagerly awaiting Britain. The computer is to revolutionize homes throughout the country as parents will be lapping up the machine to help their kids with homework and improve their education. Or so Mr Sinclair thinks. In no time at all , the kids are using Sir Clive’s beloved invention to play games, wasting away their time on mindless entertainment INSTEAD of doing their homework….

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SAVE MONGWAU

SAVE MONGWAU

Interview with Daniel Nadkin by Peter Ward Overview Trying to be as much creative as we can, we lovely develop our games for all of us. We are an independant small and young yet creative team who are passionate about games. We think that there is nothing impossible. Having lots of interesting ideas and concepts, as a pretty small team we do not mind of working with larger teams in game development projects. We are always open to partnership with other game development teams. TEAM Daniel Nadkin Co-Founder/Developer I was always…

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UAYEB

UAYEB

Interview with Francis Courchinoux by Peter Ward Description ICA GAMES is a small independent video game development studio, created by Francis Courchinoux. History After a solid experience in the video game industry, working on around 30 released video games since 1996, on titles like Half Life, Warcraft III, Diablo II Exp, Homeworld II, Ground Control II, Swat 4, Crash Bandicoot TTR, Alien vs Predator, Scarface, Flashback, and more… Francis Courchinoux decided in 2014 to focus his time and passion for his own project called UAYEB. Project UAYEB is a solo…

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Kynseed

Kynseed

Interview with Charlie Edward by Peter Ward An upcoming Adventure from a couple of haggard old farts who worked on the Fable series at Lionhead Studios for over 10,000 years (give or take 9975 years). The prototype puts you on the family farm as a simple young lad and chucks in a few systems and a bunch of collectibles for you to mess around with. There is even a minigame to uncover if you can work out how… Please remember it’s all early stuff and missing whizzbang graphical features, tons…

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Unearned Bounty

Unearned Bounty

Interview with Robert Dunlap by Peter Ward Ahoy maties! Get ready to steal and plunder your way to victory in Unearned Bounty, a pirate-packed Free-For-All multiplayer naval combat game. Infamy The most infamous pirate comes out ahead in Unearned Bounty! Target the 1st place ship who has the golden skull for more bounty and gain recognition for your great feats while avoiding those bilge rats in last place who have little to their names. Social Skill based combat Me drunk mother shoots better. Knowing how to aim straight is as important…

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