Amiga Power: The Album With Attitude

Amiga Power: The Album With Attitude

First there was Amiga Power. Then there was no more of it. Now, in the year of oh lord 2019, Amiga Power returns – in musical form! Yes, really. Amiga Power: The Album With Attitude is a collection more than 30 brand new studio remixes of classic Amiga game tunes, all of them connected with the mightiest computer games magazine ever conceived by human beings. Starring the tuneful talents of Andrew Barnabas, Allister Brimble, Mike Clarke, Fabian Del Priore, Olof Gustafsson, Jogeir Liljedahl, Joi, Jon Hare, Chris Huelsbeck, Barry Leitch,…

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Robert Kaiser CEO rokapublish

Robert Kaiser CEO rokapublish

  Robert Kaiser CEO rokapublish interview by Peter Ward Game Overview Survive on a mysterious island! A quest-based open world farming adventure to challenge your survival instinct! A farming adventure of discovery for all Zelda and Stardew Valley fans. Plant, harvest and discover to survive on a lonely island and escape! Short Description Stranded Sails is an open world farming adventure full of discoveries, quests and puzzles! Along with your crew you are ship-wrecked on a mysterious archipelago. Now it’s up to you to secure your survival and solve the…

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Omensight

Omensight

Interview with Philip Tan by Peter Ward Hi! My name is Philip Tam and I’m a game designer and community manager at Spearhead Games (www.spearheadgames.ca). Spearhead Games is a small Montreal-based independent game studio and the brainchild of Malik Boukhira and Atul Mehra.  The studio was founded in 2012.  Since then we have been on an incredible journey of sharing our vision of games with unique innovative experiences that we love and want to share with our fans. Game From the award-winning creators of Stories: The Path of Destinies comes…

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Gary Plowman

Gary Plowman

Interview by Peter Ward Order the book here click link   Tell us about yourself and experiences. My background is in coding, web development and IT consulting – but in 2014 I decided to try to make a computer game. As a kid I experimented with game development on my 8-bit micro – a Spectrum 48k. The surge in Mobile Gaming reminded me of the Bedroom Coder scene from the 80s, and so I wanted to try to create a mobile game in the style of the old 80s arcade…

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David Crane Interview

David Crane Interview

Interview by Peter Ward   Please could you introduce yourself in 5 or 6 lines. Born in a small town in Indiana, I was always a geek interested in games, electronics, and digital circuitry long before home computers.  I left high school able to program mainframe computers in three languages, and had learned electronic circuit design.  I attended DeVry University – one of the only purely engineering-centric schools available at the time – and worked in one of the integrated circuit design labs at National Semiconductor.  I left National to…

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Dave Perry founder of Shiny

Dave Perry  founder of Shiny

Dave Perry Interview by Peter Ward Dave was the President & Founder of Shiny Entertainment.  Shiny earned both critical and commercial success. Dave Started programming at 15 years of age,  he started writing computer game programming books . Since then, David has developed many games (a  lead programmer for most of them), Dave has developed for 23 video game platforms. All told, Perry’s games have totalled more than $500 million in sales.   Dave Perry CV Business Messiah (2000) (President) Sacrifice (2000) (President) R/C Stunt Copter (1999) (Production Management) Wild 9 (1998) (Tall Man & President) Production…

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Dave Perry Interview

Dave Perry Interview

Dave Perry Interview by Peter Ward Hello and Welcome to Retro Games Master. It is an honour to speak to one of the gaming TV Legends. You are now a Tattooist please give us some details and how this come about and why you moved away from the game industry? I actually moved away from the games industry when the publishing company I had been working for… Rapide Publishing ran into financial difficulties. Following the Mario 64 debacle on GamesMaster I had also gone on to work with Hewland on…

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Gari Biasillo

Gari Biasillo

Thank you for agreeing to doing an interview it is an honour to interview such a talented musician. It’s my pleasure. What did you want to do for a career when you were at school, and what was your first job? I vaguely recall wanting to be an astrophysicist but that was short lived.  Music, computers, and synthesizers fascinated me, so combining those skills together, a career in the games industry, such as it was then, was a goal from an early age.  The school I attended wasn’t really geared…

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Chris Graham

Chris Graham

Thank you for this interview it is an honour for me to interview such a Legend… What did you want to do when you were at school for a career and what was your first job? Throughout my school life I always wanted to get a job that involved drawing or art in some way, seemed to be the only thing I was really any good at or knew anything about. Art was the thing that kept my mates happy or bullies off my back throughout my school life. I…

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Ben Daglish

Ben Daglish

Ben Daglish Interview by Mark Hellewell and Peter Ward Music CV  Platypus II (2007) (Music) C64 Classix (2005) (Track2 “The Last Ninja (lv1 extended remix)”, originally composed by) Maziac (2005) (Music) Platypus (2002) (Level Boss Music 1, excerpt from “Trap”) Monty on the Norm (2001) (Music – Auf Wiedersehen Monty by) Chronicles of the Sword (1996) (Music) Druid: Daemons of the Mind (1995) (Music) Rapid Assault (1995) (Original Music) Touché: The Adventures of the Fifth Musketeer (1995) (Music by) Legends of Valour (1992) (Audio) Motörhead (1992) (Music) Axel’s Magic Hammer…

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