Pixel Shinobi

Pixel Shinobi

Interview with Vitalijs Saveljevs by Peter Ward Click here to buy the game   ABOUT THIS GAME Pixel Shinobi is a game in the genre of stealth and platforming with elements of RPG, in which the player plays as the Shinobi (Ninja). The player can gain experience when killing enemies and eventually be able to unlock more advanced ninjutsu. Going through the levels the player will collect the various ingredients in which he can craft weapons: shurikens, poisons, elixirs, grenades, mines, as well as the main weapon the Katana, Ninjato and…

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Thousand Miles Out

Thousand Miles Out

Interview with Raimund Wiczniewski Overview The battle for survival on a desert-island – In “Thousand Miles Out” you take on the task to guide the last four survivors from a ship lost in a storm through their daily struggles to survive. You have to select the 4 characters that you will guide. Possible choices are for example a biologist, a mechanic and a deck-hand. Each character has different skills that you should make good use of. Other than in most survival games, the goal is not simply to survive as long as…

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Project Ringo

Project Ringo

Interview with Pupper Dongo by Peter Ward Overview Project Ringo is a retro 90’s styled RPG heavily inspired by the “Mother” series and “Chrono Trigger”. It’s story driven with heavy emphasis on character development. My goal is to make a RPG with lovable characters and an engaging plot with incredibly interesting locations. You’ll meet tons of interesting characters such as; weeaboos, doctors, humanoid fast food, aliens obsessed with making cheese, secret agents, beach loving penguins, dinosaurs, and many more. You’ll adventure through time and space, visiting alternate dimensions, distant planets, and…

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Knight’s Tour

Knight’s Tour

Interview with Fyn Fyn by Peter Ward Download click here Knight’s Tour is a variation on a classic puzzle that involves moving a knight around a chessboard. It’s an exciting game in which you collect coins by moving in an “L” shape. You’ll have to think well to avoid getting stuck and dying. You will face multiple challenges on your way, and coins may be guarded by enemies. You will fight chess pieces – king, rook and bishop. The coins you collect will help you improve your horse or unlock…

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The Steamers

The Steamers

Interview with Louido and  Leo by Peter Ward Shack Studio is an indie game development collaboration between three brothers. Our games are best described as a fusion of genres that lead the player into unusual experiences yet are familliar enough to be easily picked up. The Steamers is set during the Renaissance Punk era of a steam rich world in a solar system far away. Through a series of 3 to 4 hours long episodes, players will explore the world of Esporia and live  the many events that shaped its history….

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Handybot

Handybot

HANDYBOT WILL CATCH YOU AND STRONGLY HOLD YOU FOR MANY LONG HOURS!  In HandyBot you control a cute little robot, who has just one, but very handy arm. The goal of the game is to get to the hatch that leads to the next level. After many levels, on the very bottom of the space station – there is a hurt astronaut, waiting for Handy’s helping-hand. 😉 You have to get there! How to do it when your body is not complete enough to walk? Use your extendable robotic arm…

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Toys of War

Toys of War

  Interview with Luke Bermingham by Peter Ward In Toys of War up to 4 players (or AIs) control tricked out military vehicles and vie for vehicular supremacy in a bonanza of fast-paced, head-to-head game modes. Each of the vehicles has a primary, secondary, and shield ability which when combined with some really “clutch” game modes results in a simple pick-up-and-play party game that is a tonne of fun whilst still having real depth for returning players. You can battle as a tank, helicopter, hovercraft, artillery, humvee, or armored personnel carrier (APC for…

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Astro Base Command

Astro Base Command

Interview with Dave Williams by Peter Ward Click here to support kickstarter Description Jellyfish Games is an independent Montreal-based game company made up of a worldwide team of industry veterans. We develop games that reflect our own tastes: deep, system-driven games with a focus on rewarding creativity, cleverness and skill. We want our audience to walk away with memorable experiences and more than a few laughs! History Foundation Jellyfish Games was started in 2013, in a Montreal coffee shop. A passionate group of game developers, not content with making games…

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Corax

Corax

  Grappling and Sliding gameplay mechanisms – Indie DB   Interview with Davy Penasse by Peter Ward First of all Welcome to Retrogamesmaster.   Thank you very much for having me!   What is your first gaming experience?   The earliest I can remember was playing Prince Of Persia on a friend’s computer. That game was a real eye-opener for me. 😉   What got you into programming games?   I’m not actually a progammer by trade, I‘ve been mainly involved in 3D art and level design. My first venture into…

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Sweet Meat

Sweet Meat

Interview with By Peter Ward Sweet Meat. Is a game with cute characters that love to run agains lovely threats like chainsaws, minefields, kicking unicorns, storms of burned chickens, and a lot more of tender obstacles & dangers. (funny cartoonist violence). But the real deal is, that it has an innovative social tweak: Twitter users can play God and change the gameplay of all active players in real time.   First of all Welcome to Retrogamesmaster. What is your first gaming experience? We’ve doing advergames and digital campaigns for many…

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