Kumo

Interview with Benjamin Jason Gregg by Peter Ward CLICK HERE TO SUPPORT KICKSTARTER DESCRIPTION Kumo is a beautiful atmospheric story about A young boy looking for a second chance at life, Solo developed over currently 18 months. Play as a Kumo a young boy trapped in a world of limbo forced to solve puzzles, discover secrets and keep his will and determination searching for his parents and finding his way back home. HISTORY Benjamin Gregg, A professional freelance environment and stylized artist from multiple independent studios, Sets out to create a…

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Flippin Kaktus

Interview with Evgeny by Peter Ward Flippin Kaktus is the action-packed adventure with platformer elements, infused with 80s atmosphere – rockin soundtrack, engaging comics and a tad of goofy jingoism. Unveil a shady story of cactus protagonist, who is forced to fight drug cartel to avenge the loss of his foster family in 1984. The character is weak and discreet… But tragic circumstances make him exploit dark powers of dangerous stimulators. Those will destroy his nature but give temporary strength for combat. Flippin Kaktus constantly defies your reflexes and moral fiber.…

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Raiders Of The Lost Island

Interview with Alexandru Simion by Peter Ward     What is your first gaming experience?   My first memories involving video games are about those arcade bars, back in the early ’80s. I was probably 6 years old, and I was mesmerized by what was happening in those dark rooms, where the “bad” kind of people were hanging out, drinking and smoking, surrounded by TV lights and amazing sounds.   To get the context, during that communist era, kids here only had 5 minutes of the same bad cartoons per day.…

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First Born

Interview with Daniel Elston by Peter Ward     What is your first gaming experience? The first game I remember playing is Golden Axe II. I was quite young when my father showed me the game, and it blew my mind a little bit. Being able to control these over-muscled heroes battling through a fantastic world of magic and monsters was the coolest thing I had ever seen. The technology has, of course, gotten more advanced over the years, but some of my fondest memories of gaming are still those early…

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Rainswept

 Interview by Armaan Sandhu by Peter Ward Click here to purchase the game   Overview Detective Michael Stone enters the small town of Pineview to assist the local police force with a seemingly simple case – A couple is found dead in their kitchen. The locals believe it to be case of murder-suicide, their speculation fueled by rumors of the turbulent nature of the couple’s relationship. Is it just idle gossip, or is there some truth to the rumors? Help Detective Stone, assisted by the driven and empathetic Officer Amy Blunt,…

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AntiGravity

Interview with Ramy Adel by Peter Ward   What is your first gaming experience? I have built my first game from 15 years ago, it was a tic-tac-toe for Windows. Then I have built many games using C++ and DirectX but none of them put in a market, antiGravity Puzzle Game is my first game I invest in it and put it on the market. What got you into creating games? I like coding the unusual situations which face programmers when creating games, it needs more creativity and innovation. What development…

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Bad Run Turbo

An Interview with Avishay Mizrav by Peter Ward   What is your first gaming experience? Probably those 80’s Tomy machines, I had the car racing, spaceship shooter and traps puzzle, then came the game & watch handled, I had a few of those. My first real gaming console was the Atari. What got you into creating games? I was pushed into it by a very close friend. I always loved games and gaming, but I never thought it would be possible for me to make one, until I actually did. What…

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Interview with Viktor Vikintor

What is your first gaming experience? The first game I remember playing was Alex Kidd in Miracle World (Master System) I still remember the soundtrack. What got you into creating games? I start playing with game development when I was 16 but I just take it more seriously with 27 years old, after looking for an artistic direction that makes me feel happy. What development tools or coding did you use? Game maker studio. What hurdles did you have making your current game? My own programming skills, my hurdles with…

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Oneiros

Interview with Rafal Kula by Peter Ward   What is your first gaming experience?  It has to be the time, when I got my first computer – Amiga 1200. I was 7-8 years old and it was a gift from my uncle. There were a few games in the box – a some kind of arcade pinball and a game called “Whizz” – great surreal platformer. Maybe I’ve even played or seen some games before, but these were my own first games that stuck in my mind. What got you into…

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Zookeeper

Interview with quackgyver by Peter Ward Click here to follow progress of the game About our studio: Astrojone is a game design studio that aims to create what we call “Lost Cartridge Games” – i.e. games that feel like they could’ve been popular franchises had they not been lost in a dusty old box only to be rediscovered today. We always aim to style and design our games according to pre-2000 game design formulas ideas and culture. We’ve only been around for a couple of years, but we’re doing everything…

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