Chris Graham

Chris Graham

Thank you for this interview it is an honour for me to interview such a Legend… What did you want to do when you were at school for a career and what was your first job? Throughout my school life I always wanted to get a job that involved drawing or art in some way, seemed to be the only thing I was really any good at or knew anything about. Art was the thing that kept my mates happy or bullies off my back throughout my school life. I…

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Turrican II

Turrican II

Review by James Whelan Published by Rainbow Arts Software GmbH Developed by Factor 5 GmbH Released 1991   In 1990, German developers Rainbow Arts turned the Amiga gaming world on its head with the release of Turrican, a sprawling run-and-gun shoot-‘em-up which not only pushed the Amiga’s hardware to the limit but proved that beautiful looking games could actually be playable too. Critics heaped superlatives on Turrican which received numerous honors at various award shows. The bar had been set pretty high and it would take Rainbow Arts themselves, along…

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Turrican

Turrican

Review by James Whelan PROLOGUE A story of times long gone by, tells us of the three-headed Morgul, who lives a secluded life in his kingdom. This Morgul is the cause of all the fears and nightmares of mankind. It is furthermore said, that in ancient times he was banished to an unknown dimension by the hero Devolon. Fear and sleepless nights disappeared out of the people’s lives. For some time now people have again been tormented by nightmares and suffer from a serious state of dread and fear. Hardly…

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Super Samurai Kickstarter Launches

Super Samurai Kickstarter Launches

Click here to Support Kickstarter When a game is backed by a Kickstarter campaign, it means the concept gains a valuable seal of approval from the most important people in a game’s life-cycle: you, the gamers. Publishers and corporate investors have an important role in the industry, but the most satisfying development process is one connected directly to the high expectations of the people who will be holding the gamepad. We have proven business skills to prudently manage development, but with the freedom that funding from Kickstarter will bring us,…

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Tales of Gorluth

Tales of Gorluth

Interview with Patrick Nevian by Peter Ward INDIE- & AMIGA GAMES DEVELOPMENT AND PUBLISHING: www.amiworx.de MUSIC PRODUCTION FOR GAMES, BUSINESS AND ARTISTS: www.phenix-noir.de MY BAND: www.blue-metal-rose.com/ENGLISH/index.html HOME OF TOG: www.talesofgorluth.de https://youtu.be/KnD0U_VINf0 What is your first gaming experience? My brother got a CPC664 in the mid-80s. So I started on this machine. What got you into programming games? Well, I typed in some stuff on the CPC but I never got the programming skills for bigger projects. I always wanted to realise my game ideas, though. Especially in the Amiga days. So…

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Gremlin founder Ian Stewart

Gremlin founder Ian Stewart

Ian Stewart Interview by Peter Ward Thank you for this interview it is an honour for me to interview such a Legend….  What did you want to do when you were at school for a career and what was your first job? I wanted to be a toolmaker and took a five year engineering apprenticeship after leaving school at 16.   When did you realise you wanted to get into game industry and how did it happen? I took a career change in 1976 and went into retail management with…

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Menace

Menace

Published by Psygnosis Limited Developed by DMA Design Limited Released 1988 Also For Atari ST, Commodore 64, DOS Menace Remember Blood Money? Sure you do! We all remember Blood Money; the frustration, the broken joysticks, the swearing… Menace, while not a direct prequel to Blood Money, is something of a spiritual forerunner, though mercifully much much easier. Developed by the same team who brought you that torture-fest (in fact, Blood Money’s intro features a voice sample, intoning “First, there was Menace…”), Menace was Scottish developer DMA Design’s first Amiga release….

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F/A-18 Interceptor

F/A-18 Interceptor

Published by Electronic Arts Ltd. Developed by Intellisoft, Inc. Released 1988 Platform Amiga F/A-18 Interceptor It’s hard to believe F/A-18 Interceptor is going on 30 years old. Developed by Bob Dinnerman and released by Electronic Arts (a company which had strongly supported the Amiga since its release in 1985), Interceptor retains a special place in the memories of Amiga owners from the late 1980s. Dinnerman had worked at the legendary Bally/Midway in the early ’80s, writing several arcade games including Discs of Tron. While attending SIGGRAPH, the annual computer graphics…

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Blood Money Amiga

Blood Money Amiga

Published by Psygnosis Limited Developed by DMA Design Limited Released 1989 Blood Money Have two words ever struck more terror into the heart of Amiga gamers? Released in 1989 by Psygnosis and developed by DMA Design, Blood Money is a colorful, addictive shooter which rapidly became known as one of the toughest games on the Amiga. We’re betting many a joystick has been broken in sheer frustration while trying to complete its tortuous levels. But more on that in a while. Let’s dive in at the beginning… DMA Design was…

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Sociable Soccer coming to a town near you

Sociable Soccer  coming to a town near you

Power Up with Sociable Soccer in London (Until 7th of August) You might have heard about the London Science Museum Event called Power-Up that is running until the 7th of August. If you’re in London don’t forget to go there and try out local multiplayer and the VR mode. Tickets are 8 pounds. http://www.sciencemuseum.org.uk/visitmuseum/plan_your_visit/events/other/power-up Get Sociable at Gamescom in Cologne (18-21 of August) We’re going to Europe’s biggest gaming show where almost every company show their up and coming products for autumn and winter. We’ll show the latest build from…

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