Ary

Ary

Interview with Sebastien by Peter Ward First of all Welcome to Retrogamesmaster. Thanks Peter, it’s new to me 🙂 What is your first gaming experience? December 24th 1992, I got a black box with Megadrive written on it! The TV showing the Sega logo blew my mind, since then I never stopped playing video games. I’m pretty sure that you can hear the tune! What got you into programming games? Tomb Raider on Sega Saturn, I was not  amazed by her boobs but by the fact that everything was in 3d…

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The Steamers

The Steamers

Interview with Louido and  Leo by Peter Ward Shack Studio is an indie game development collaboration between three brothers. Our games are best described as a fusion of genres that lead the player into unusual experiences yet are familliar enough to be easily picked up. The Steamers is set during the Renaissance Punk era of a steam rich world in a solar system far away. Through a series of 3 to 4 hours long episodes, players will explore the world of Esporia and live  the many events that shaped its history….

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Handybot

Handybot

HANDYBOT WILL CATCH YOU AND STRONGLY HOLD YOU FOR MANY LONG HOURS!  In HandyBot you control a cute little robot, who has just one, but very handy arm. The goal of the game is to get to the hatch that leads to the next level. After many levels, on the very bottom of the space station – there is a hurt astronaut, waiting for Handy’s helping-hand. 😉 You have to get there! How to do it when your body is not complete enough to walk? Use your extendable robotic arm…

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Corax

Corax

  Grappling and Sliding gameplay mechanisms – Indie DB   Interview with Davy Penasse by Peter Ward First of all Welcome to Retrogamesmaster.   Thank you very much for having me!   What is your first gaming experience?   The earliest I can remember was playing Prince Of Persia on a friend’s computer. That game was a real eye-opener for me. 😉   What got you into programming games?   I’m not actually a progammer by trade, I‘ve been mainly involved in 3D art and level design. My first venture into…

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Selma the Wisp

Selma the Wisp

Interview with Łukasz Ratajczyk by Peter Ward Overview Imagine you were alone and afraid. Imagine you were lost with no one to help. Imagine you were a child facing its worst nightmare. In utter darkness even the dimmest trickle of light means hope. Follow the wisp. Collect the lights. Don’t look back. History ABOUT “Selma and the wisp” is an astonishing platform game with a particularly eerie feel to it. Densely packed with logical puzzles and unexpected obstacles, the game incorporates innovative gameplay, low-poly models and an spectacular animations. Created by…

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Blossom Decay

Blossom Decay

Interview with Harald Goergens by Peter Ward Our quest begins simply, we’re developers who mine for new mechanics, stories and universal fun for our videogames. Some of the greatest milestones in gaming come from creative modding and happy accidents. Team Fortress, Counter Strike, Minecraft, Plants vs Zombies and MOBAs… All of these happened thanks to small teams having fun. We boil diverse skills, kind personalities, and shrewd business wit in our cauldron to produce quality magic. This blend is used in product strategy, game mechanics design and engineering, music composition, storytelling,…

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Attack of the Mutant Fishcrows

Attack of the Mutant Fishcrows

Overview Attack of the Mutant Fishcrows, run to survive! 2D Platformer. The game will be available on Windows/Linux/Mac, Steam and some console platforms. Currently the game is in early development. You can keep up to date by visiting my twitter page. Get the Pre-Alpha Demo Download: https://wildlogicgames.itch.io/ https://www.microsoft.com/store/apps/9NBLGGH1Z9KF What is your first gaming experience?   As far back as I can remember, the first most memorable gaming experiences would be Alex the Kid, the version built into the Sega Master System and Super Mario World, for the SNES. I spent…

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Matt Gray Interview

Matt Gray Interview

Matt Gray Interview by Peter Ward Reformation Project Page click here An Introduction In 1986 when I first set out to write music on the Commodore 64, I was mindful of the impressive catalogues from legends like Rob Hubbard and Martin Galway. The SID chip was a fully working synth capable of sounds that even now are impossible on other synths. However, it only had 3 monophonic channels and Rob and Martin pushed it to its limits. They set the bar high. At the time I wasn’t sure if I’d…

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RGM at Geek 2017

RGM at Geek 2017

    The RGM team attended GEEK 2017 February 18th and covered the event with Interviews with Rob Hewson (Hyper Sentinel),  James Lighfoot (The Mystery Of Woolley Mountain) and Lukasz Snopkiewicz (Space Toads Mayhem) (Videos coming soon).   RGM also covered the Official 25th Anniversary Mario Kart Tournament Final and the Winner won a Nintendo Switch when they are released. (Video coming soon if Nintendo are happy for us to launch the complete Final Footage) Hosted by  Matt Andrews Esports Stage Host, Desk Host and Caster | TV Presenter seen on Sky, ESL,…

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GoatPunks

GoatPunks

About Studio Canvas Studio Canvas is a Blue Mountains based one man studio run by Alberto Santiago, who has worked in the Film and TV industry creating animations and visual effects for 10 years. He is also a published artist and an app developer for DSLR.Bo   Game Name: GoatPunks Developers: Alberto Santiago Release Date: September 2016 Platforms: Steam, PC, MAC Website: www.goatpunks.com Languages: English Hardware: 4x Game Controllers About GoatPunks Party GoatPunks Party is a rip-roaring multiplayer game of goats, mountains, good ole head-butting action with lightning and fire to rain down on your friends below. Can…

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