Blossom Decay

Blossom Decay

Interview with Harald Goergens by Peter Ward Our quest begins simply, we’re developers who mine for new mechanics, stories and universal fun for our videogames. Some of the greatest milestones in gaming come from creative modding and happy accidents. Team Fortress, Counter Strike, Minecraft, Plants vs Zombies and MOBAs… All of these happened thanks to small teams having fun. We boil diverse skills, kind personalities, and shrewd business wit in our cauldron to produce quality magic. This blend is used in product strategy, game mechanics design and engineering, music composition, storytelling,…

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Attack of the Mutant Fishcrows

Attack of the Mutant Fishcrows

Overview Attack of the Mutant Fishcrows, run to survive! 2D Platformer. The game will be available on Windows/Linux/Mac, Steam and some console platforms. Currently the game is in early development. You can keep up to date by visiting my twitter page. Get the Pre-Alpha Demo Download: https://wildlogicgames.itch.io/ https://www.microsoft.com/store/apps/9NBLGGH1Z9KF What is your first gaming experience?   As far back as I can remember, the first most memorable gaming experiences would be Alex the Kid, the version built into the Sega Master System and Super Mario World, for the SNES. I spent…

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Matt Gray Interview

Matt Gray Interview

Matt Gray Interview by Peter Ward Reformation Project Page click here An Introduction In 1986 when I first set out to write music on the Commodore 64, I was mindful of the impressive catalogues from legends like Rob Hubbard and Martin Galway. The SID chip was a fully working synth capable of sounds that even now are impossible on other synths. However, it only had 3 monophonic channels and Rob and Martin pushed it to its limits. They set the bar high. At the time I wasn’t sure if I’d…

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RGM at Geek 2017

RGM at Geek 2017

    The RGM team attended GEEK 2017 February 18th and covered the event with Interviews with Rob Hewson (Hyper Sentinel),  James Lighfoot (The Mystery Of Woolley Mountain) and Lukasz Snopkiewicz (Space Toads Mayhem) (Videos coming soon).   RGM also covered the Official 25th Anniversary Mario Kart Tournament Final and the Winner won a Nintendo Switch when they are released. (Video coming soon if Nintendo are happy for us to launch the complete Final Footage) Hosted by  Matt Andrews Esports Stage Host, Desk Host and Caster | TV Presenter seen on Sky, ESL,…

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GoatPunks

GoatPunks

About Studio Canvas Studio Canvas is a Blue Mountains based one man studio run by Alberto Santiago, who has worked in the Film and TV industry creating animations and visual effects for 10 years. He is also a published artist and an app developer for DSLR.Bo   Game Name: GoatPunks Developers: Alberto Santiago Release Date: September 2016 Platforms: Steam, PC, MAC Website: www.goatpunks.com Languages: English Hardware: 4x Game Controllers About GoatPunks Party GoatPunks Party is a rip-roaring multiplayer game of goats, mountains, good ole head-butting action with lightning and fire to rain down on your friends below. Can…

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Steve McNeil of Go 8 Bit

Steve McNeil of Go 8 Bit

Interview with Steve McNeil by Peter Ward What was your first TV appearance? My first TV appearance was on Anglia TV in the early 90s, on a regional magazine programme in which I can be seen for approximately 2 seconds rollerskating backwards. Thanks for asking.   How did you get involved withVideogame nation? Very early on in the development of Go 8 Bit, I met a guy called David McClelland (great tech presenter on various telly things/live events) who worked for the Virgin Media video gaming TV channel, Ginx TV,…

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Noir

Noir

  First of all Welcome to Retrogamesmaster. Thank you for inviting me 🙂 What is your first gaming experience? When I was kid, at home, it was Crash Bandicoot 1, Micro Machine V3 and Tomb Raider 2 on Playstation.  But I remember too Street Fighter 2, Streer Racer or Aladdin on Super Nes in my grandmother’s house. What got you into programming games? The idea of create entirely a universe, create the ambiance. Mix the graphics, gameplay, sound and feeling. This is why I came to video games in general,…

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Steve Hammond DMA

Steve Hammond DMA

Interview with Steve Hammond by Peter Ward Thank you for this interview it is an honour for me to interview such a Legend…. I’m not a legend, just willing to talk is all! What did you want to do when you were at school for a career and what was your first job? I wanted to be an artist for 2000AD until I decided that I just couldn’t draw people. My first actual job was filling shelves at Wm. Low. After that it was college and then freelancing for Dave…

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Abi

Abi

Story synopsis: The world was once a place brimming with life, a place full of people. Now, the last of humanity has mysteriously disappeared in pursuit of perfection and immortality, transforming themselves into machines.  Then they vanished altogether.  The only beings left are the robots who were once servants to humanity… The Game: Abi is a puzzle game focused on story, character and exploration. In Abi you will travel across a multitude of different environments, from industrial areas to empty desert sands, overcoming adversity and challenges along the way.  Experience the…

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Gremlin founder Ian Stewart

Gremlin founder Ian Stewart

Ian Stewart Interview by Peter Ward Thank you for this interview it is an honour for me to interview such a Legend….  What did you want to do when you were at school for a career and what was your first job? I wanted to be a toolmaker and took a five year engineering apprenticeship after leaving school at 16.   When did you realise you wanted to get into game industry and how did it happen? I took a career change in 1976 and went into retail management with…

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