Tim Haywood

Interview by Peter Ward (07/07/2021) What did you want to do when you were at school for a career and what was your first job? At school I didn’t really have a long-term plan, most likely it was a career in acting, and I have appeared as an extra in a movie called Memphis Belle. I was on set for 3 weeks when I was 16 years old. My first job was delivering newspapers. When did you realise you wanted to get into the game industry and how did it…

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Ken Williams (Sierra)

Programming/Engineering Supercross 2000 (1999) (Core Programming) NHL 99 (1998) (Game Logic) Mortal Kombat 4 (1997) (Zeus Hardware) Cruis’n USA (1994) (Hardware) Leisure Suit Larry in the Land of the Lounge Lizards (1987) (Game Coding by) Police Quest: In Pursuit of the Death Angel (1987) (Programming) The Black Cauldron (1986) (Programming by) Space Quest: Chapter I – The Sarien Encounter (1986) (Programming) King’s Quest II: Romancing the Throne (1985) (Game Logic) Hi-Res Adventure #6: The Dark Crystal (1983) (Program development ) Mouskattack (1982) (Programmer) Hi-Res Adventure #3: Cranston Manor (1981) (By)…

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David Crane Interview

Interview by Peter Ward   Please could you introduce yourself in 5 or 6 lines. Born in a small town in Indiana, I was always a geek interested in games, electronics, and digital circuitry long before home computers.  I left high school able to program mainframe computers in three languages, and had learned electronic circuit design.  I attended DeVry University – one of the only purely engineering-centric schools available at the time – and worked in one of the integrated circuit design labs at National Semiconductor.  I left National to…

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Dave Perry founder of Shiny

Dave Perry Interview by Peter Ward Dave was the President & Founder of Shiny Entertainment.  Shiny earned both critical and commercial success. Dave Started programming at 15 years of age,  he started writing computer game programming books . Since then, David has developed many games (a  lead programmer for most of them), Dave has developed for 23 video game platforms. All told, Perry’s games have totalled more than $500 million in sales.   Dave Perry CV Business Messiah (2000) (President) Sacrifice (2000) (President) R/C Stunt Copter (1999) (Production Management) Wild 9 (1998) (Tall Man & President) Production…

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Dave Perry Interview

Dave Perry Interview by Peter Ward Hello and Welcome to Retro Games Master. It is an honour to speak to one of the gaming TV Legends. You are now a Tattooist please give us some details and how this come about and why you moved away from the game industry? I actually moved away from the games industry when the publishing company I had been working for… Rapide Publishing ran into financial difficulties. Following the Mario 64 debacle on GamesMaster I had also gone on to work with Hewland on…

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Rob Hubbard Interview by Peter Ward

What did you want to do for a career when you were at school, and what was your first job? Hmm maybe electronic engineer, or chemical engineer. I did a very short spell working in a lab, but then got a job playing in a band. When did you realise you wanted to get into the game industry, and how did it happen? I started reading electronics mags (I used to build the kits) and learning BASIC. I was going to buy a BBC Acorn , but I got a…

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Gari Biasillo

Thank you for agreeing to doing an interview it is an honour to interview such a talented musician. It’s my pleasure. What did you want to do for a career when you were at school, and what was your first job? I vaguely recall wanting to be an astrophysicist but that was short lived.  Music, computers, and synthesizers fascinated me, so combining those skills together, a career in the games industry, such as it was then, was a goal from an early age.  The school I attended wasn’t really geared…

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Chris Graham

Thank you for this interview it is an honour for me to interview such a Legend… What did you want to do when you were at school for a career and what was your first job? Throughout my school life I always wanted to get a job that involved drawing or art in some way, seemed to be the only thing I was really any good at or knew anything about. Art was the thing that kept my mates happy or bullies off my back throughout my school life. I…

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Ben Daglish

Ben Daglish Interview by Mark Hellewell and Peter Ward Music CV  Platypus II (2007) (Music) C64 Classix (2005) (Track2 “The Last Ninja (lv1 extended remix)”, originally composed by) Maziac (2005) (Music) Platypus (2002) (Level Boss Music 1, excerpt from “Trap”) Monty on the Norm (2001) (Music – Auf Wiedersehen Monty by) Chronicles of the Sword (1996) (Music) Druid: Daemons of the Mind (1995) (Music) Rapid Assault (1995) (Original Music) Touché: The Adventures of the Fifth Musketeer (1995) (Music by) Legends of Valour (1992) (Audio) Motörhead (1992) (Music) Axel’s Magic Hammer…

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Chris Baker

Chris Baker interview by Peter Ward Introduction I do not usually do an introduction but I would like to do this as a thank you to Chris.  I have been friends with Chris for under 2 years and its been a pleasure. Chris has over fifteen years experience of developing video games across many platforms, from the initial design phase to final art output and bug fixing and has done work for many big names such as EA. Chris discovered my site from a website/newspaper story on the Kent Messenger…

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