Ken Williams (Sierra)

Programming/Engineering Supercross 2000 (1999) (Core Programming) NHL 99 (1998) (Game Logic) Mortal Kombat 4 (1997) (Zeus Hardware) Cruis’n USA (1994) (Hardware) Leisure Suit Larry in the Land of the Lounge Lizards (1987) (Game Coding by) Police Quest: In Pursuit of the Death Angel (1987) (Programming) The Black Cauldron (1986) (Programming by) Space Quest: Chapter I – The Sarien Encounter (1986) (Programming) King’s Quest II: Romancing the Throne (1985) (Game Logic) Hi-Res Adventure #6: The Dark Crystal (1983) (Program development ) Mouskattack (1982) (Programmer) Hi-Res Adventure #3: Cranston Manor (1981) (By)…

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Greg Maletic Director of Special Projects for Play Date interview by Peter Ward

Who is Panic? Founded in 1999, Panic started making software exclusively for the Mac, including Audion, a now-discontinued pioneering MP3 player, Transmit, a file transfer client still going strong, and Coda, a professional web development IDE. Later, Panic added iOS software into the mix to complement their Mac tools. A brand new version of Coda for the Mac is slated to arrive later in 2019. Panic also publishes video games, starting with the incredible Firewatch from Campo Santo, and, in late 2019, Untitled Goose Game from House House. Why did…

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RJ Mical

Interview by Peter Ward Please introduce yourself in a few words. Ahoy hoy!  RJ Mical here.  I first fell in love with computers and computer games as a child when I played with an oscilloscope version of Pong I saw at a science museum.  As a young teen I met the Intellivision game system and missed dinner that night because I couldn’t tear myself away, and when I got home I found a sheet of graph paper and designed my first video game characters.  I knew from the beginning that…

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Solar Wind

Interview with Dave Hawkins by Peter Ward Click Here to Purchase game JimJams games are a small, indie development team with a love for the retro games of the ’80’s and 90’s. We only develop games that embrace that era, aiming to provide true classicly styled gaming, with a massive retro feel, maybe with a slight hint of what these games would have been with a little more processing power. We don’t aim to develop AAA games, but simply to bring our passion for a time gone by to those…

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RETRO @ MCM Comic Con London 2019

Retrogamesmaster attended this years event at the Excel in London. It was a fun day out attended by me and my son and it is nice to see all the amazing outfits and stores but what I liked the most was the retro consoles and arcade machines at the event.

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David Crane Interview

Interview by Peter Ward   Please could you introduce yourself in 5 or 6 lines. Born in a small town in Indiana, I was always a geek interested in games, electronics, and digital circuitry long before home computers.  I left high school able to program mainframe computers in three languages, and had learned electronic circuit design.  I attended DeVry University – one of the only purely engineering-centric schools available at the time – and worked in one of the integrated circuit design labs at National Semiconductor.  I left National to…

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Dave Perry founder of Shiny

Dave Perry Interview by Peter Ward Dave was the President & Founder of Shiny Entertainment.  Shiny earned both critical and commercial success. Dave Started programming at 15 years of age,  he started writing computer game programming books . Since then, David has developed many games (a  lead programmer for most of them), Dave has developed for 23 video game platforms. All told, Perry’s games have totalled more than $500 million in sales.   Dave Perry CV Business Messiah (2000) (President) Sacrifice (2000) (President) R/C Stunt Copter (1999) (Production Management) Wild 9 (1998) (Tall Man & President) Production…

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Dave Perry Interview

Dave Perry Interview by Peter Ward Hello and Welcome to Retro Games Master. It is an honour to speak to one of the gaming TV Legends. You are now a Tattooist please give us some details and how this come about and why you moved away from the game industry? I actually moved away from the games industry when the publishing company I had been working for… Rapide Publishing ran into financial difficulties. Following the Mario 64 debacle on GamesMaster I had also gone on to work with Hewland on…

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Gari Biasillo

Thank you for agreeing to doing an interview it is an honour to interview such a talented musician. It’s my pleasure. What did you want to do for a career when you were at school, and what was your first job? I vaguely recall wanting to be an astrophysicist but that was short lived.  Music, computers, and synthesizers fascinated me, so combining those skills together, a career in the games industry, such as it was then, was a goal from an early age.  The school I attended wasn’t really geared…

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Chris Graham

Thank you for this interview it is an honour for me to interview such a Legend… What did you want to do when you were at school for a career and what was your first job? Throughout my school life I always wanted to get a job that involved drawing or art in some way, seemed to be the only thing I was really any good at or knew anything about. Art was the thing that kept my mates happy or bullies off my back throughout my school life. I…

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