The Little Book of Sound Chips

Interview with Chris Abbott by Peter Ward Click here to purchase the book Please tell us about yourself and experiences. I had a very minor game music composing career in 1988, started remixing Commodore 64 music in 1994, released a CD with Rob Hubbard in 1998, followed by more, Did my first live event getting many C64 composers back together in 2001. Continued with CDs and live events until 2007, then resumed in 2015 with Back in Time Brighton, Project Sidologie, Back in Time Symphonic Collection, Project Hubbard, two FastLoaders…

Read More

Wonder Boy: Asha in Monster World

The digital version of Wonder Boy: Asha in Monster World can be purchased from the Nintendo and Sony stores and is published by STUDIOARTDINK. The boxed retail version of  Wonder Boy: Asha in Monster World comes exclusively with the original Monster World IV published by ININ Games Review • Developed by the original members of Westone Bit • • • •The fully remastered version of Wonder Boy IV is led by none other than its original creator, Ryuichi Nishizawa. He is supported by Maki Ōzora for character design, Shinichi Sakamoto,…

Read More

Ken Williams (Sierra)

Programming/Engineering Supercross 2000 (1999) (Core Programming) NHL 99 (1998) (Game Logic) Mortal Kombat 4 (1997) (Zeus Hardware) Cruis’n USA (1994) (Hardware) Leisure Suit Larry in the Land of the Lounge Lizards (1987) (Game Coding by) Police Quest: In Pursuit of the Death Angel (1987) (Programming) The Black Cauldron (1986) (Programming by) Space Quest: Chapter I – The Sarien Encounter (1986) (Programming) King’s Quest II: Romancing the Throne (1985) (Game Logic) Hi-Res Adventure #6: The Dark Crystal (1983) (Program development ) Mouskattack (1982) (Programmer) Hi-Res Adventure #3: Cranston Manor (1981) (By)…

Read More

Greg Maletic Director of Special Projects for Play Date interview by Peter Ward

Who is Panic? Founded in 1999, Panic started making software exclusively for the Mac, including Audion, a now-discontinued pioneering MP3 player, Transmit, a file transfer client still going strong, and Coda, a professional web development IDE. Later, Panic added iOS software into the mix to complement their Mac tools. A brand new version of Coda for the Mac is slated to arrive later in 2019. Panic also publishes video games, starting with the incredible Firewatch from Campo Santo, and, in late 2019, Untitled Goose Game from House House. Why did…

Read More

Andy Remic Tribute

Sadly Andy passed away on 27th February after he was taken at the age of 50. Andy was such a lovely guy who I had the pleasure of meeting at the premiere of his Spectrum  Addict documentary. I had many chats with Andy over last 5 years not just about gaming about life and how tough it is to be a single Dad which we both at that time were going through.  Im so happy Andy found Linda his wife.  He was such a proud dad and talented man who…

Read More

RJ Mical

Interview by Peter Ward Please introduce yourself in a few words. Ahoy hoy!  RJ Mical here.  I first fell in love with computers and computer games as a child when I played with an oscilloscope version of Pong I saw at a science museum.  As a young teen I met the Intellivision game system and missed dinner that night because I couldn’t tear myself away, and when I got home I found a sheet of graph paper and designed my first video game characters.  I knew from the beginning that…

Read More

Solar Wind

Interview with Dave Hawkins by Peter Ward Click Here to Purchase game JimJams games are a small, indie development team with a love for the retro games of the ’80’s and 90’s. We only develop games that embrace that era, aiming to provide true classicly styled gaming, with a massive retro feel, maybe with a slight hint of what these games would have been with a little more processing power. We don’t aim to develop AAA games, but simply to bring our passion for a time gone by to those…

Read More

RETRO @ MCM Comic Con London 2019

Retrogamesmaster attended this years event at the Excel in London. It was a fun day out attended by me and my son and it is nice to see all the amazing outfits and stores but what I liked the most was the retro consoles and arcade machines at the event.

Read More

David Crane Interview

Interview by Peter Ward   Please could you introduce yourself in 5 or 6 lines. Born in a small town in Indiana, I was always a geek interested in games, electronics, and digital circuitry long before home computers.  I left high school able to program mainframe computers in three languages, and had learned electronic circuit design.  I attended DeVry University – one of the only purely engineering-centric schools available at the time – and worked in one of the integrated circuit design labs at National Semiconductor.  I left National to…

Read More

Dave Perry founder of Shiny

Dave Perry Interview by Peter Ward Dave was the President & Founder of Shiny Entertainment.  Shiny earned both critical and commercial success. Dave Started programming at 15 years of age,  he started writing computer game programming books . Since then, David has developed many games (a  lead programmer for most of them), Dave has developed for 23 video game platforms. All told, Perry’s games have totalled more than $500 million in sales.   Dave Perry CV Business Messiah (2000) (President) Sacrifice (2000) (President) R/C Stunt Copter (1999) (Production Management) Wild 9 (1998) (Tall Man & President) Production…

Read More