GAMECUBE ANTHOLOGY – The Ultimate Book

“Over a year and a half worth of research went into to completing Math Manent’s book on Nintendo’s 128-bit console” – The Publisher

THE GAMECUBE
After the Nintendo 64 came the GameCube, which had the gaming community somewhat divided. It was in turn succeeded by the Wii, designed with the general public in mind. The GameCube stood out with its unconventional shape, surprising players with its unique approach to graphics and marking the return of Japanese publishers to the forefront. Its power was by no means proportional to its size, and it earned itself a special place in the hearts of gamers thanks to an expansive and diverse library of exclusive hits.

GAMECUBE ANTHOLOGY
Initially announced as ‘Project Dolphin’, the GameCube would represent Nintendo’s transition to the world of digital media. The GameCube Anthology is a unique and original book celebrating the machine’s memory, and was written by the same author who brought you the Nintendo 64 Anthology.

GAMECUBE HISTORY
The year was 1999. As the new century and millennium dawned, so did a new era of gaming. The graphic quality of console productions was nearing that of the pre-rendered 3D that had astonished us a few years earlier on the PlayStation especially. In the space of a few years, our hopes became reality. Brought to life by the new, so-called ‘128-bit generation’ of consoles. Nintendo would have to play the pioneers if they hoped to compete. Up against their old enemy (Sega), a new and successful console (PlayStation), and the powerful newcomer from the PC industry (Microsoft), the Kyoto-based company geared up for a new console war. From the Cube’s origins to the end of its life cycle, the GameCube Anthologycovers it all in this new and richly illustrated account.

  • The Cube’s Origins
  • Space World
  • The Launch
  • Back to Basics
  • Winning Back Gamers
  • The Traces It Left…

 

 

COMPLETE SOFTWARE LIBRARY
The international GameCube library is made up of 647 games; 80 of which were exclusive to Japan, 98 to the USA and 17 to Europe. The good, the bad and everything in between, all contributed in some way or another to the console’s success. Their quality, reputations and impact have been assessed individually. This book presents all 647 published games with detailed information including their release date, developer, publisher, genre, and a rating out of five.

 

 

HARDWARE
A far cry from the chunky design of the Xbox and the PlayStation 2’s radiator-like features, Nintendo’s little cube was a genuine technological beast, more than capable of rivaling its competitors. There was a lot going on under the hood. In this part, we’ll explore the details and specs of the machine, the different models, its extraordinary controllers and the range of official accessories.

  • Models and Packs
  • Triforce
  • Optical Disc
  • Packaging
  • Controllers
  • Accessories

COLLECTIBLE GAMES AND OBJECTS
The notoriety of GameCube games was such that numerous by-products were produced, some of which are quite rare today. In this section, the author worked tirelessly to showcase all the collectible games as well as the most surprising, memorable and sought-after merchandise; a collector’s holy grail.

 

COLLECTOR’S SPECIAL
Dedicated to those aspiring full-setters, the Collector’s Special covers all 1272 versions of the GameCube releases (551 in the USA, 447 in Europe and 274 in Japan). Boxes to tick allow you to keep track of the games you own and those you’re missing, making it the perfect tool for cataloging your collection.

THE BOOK: CLASSIC EDITION

 

THE BOOK: COLLECTOR’S EDITION  

THE BOOK: ULTIMATE EDITION – KICKSTARTER EXCLUSIVE –
This unique edition is reserved exclusively for the Kickstarter campaign. Limited to only 1000 copies, it will include the GameCube Anthology book and Box Art Collection, which features the case art of every single game released for the console (more than 1200). Each copy comes with a certificate of authenticity signed by the author.

BOX ART EDITION EXCERPTS

CUSTOM ZELDA EDITION PACK

A console fit for Hylian royalty! Encased in lacquered wood, adorned with hand-engraved metal plaques as well as metal rivets and handles, this fine piece of craftsmanship is reserved exclusively for our Kickstarter campaign.

CUSTOM STARFOX EDITION PACK

Included in this pack is the Ultimate Edition along with a limited edition numbered and signed StarFox GameCube, custom painted by French artist, Alexis Tallone.

PRODUCTION (US & EUROPE)

CLASSIC EDITION

  • Trim size: 8.50×10.5 inches (216x267mm)
  • Cover: 4 pages, 4-color, Pantone, mat lamination, sport gloss UV varnish
  • Paper cover: Gloss coated, high density
  • Inside: 360 pages, 4-colors printed on 135 gsm gloss coated paper
  • Binding: Hardcover, tread sewn, 2mm thick cardboard, head & tails, shrink wrapped
  • Weight: 1500gr (3.3 Lb)

COLLECTOR’S EDITION

  • Exclusive Cover
  • Trim size: 8.50×10.5 inches (216x267mm)
  • Inside: 360 pages, 4-colors printed on 135 gsm gloss coated paper
  • Slipcase
  • Weight: 1700gr (3.8 Lb)

ULTIMATE EDITION

  • Exclusive Cover
  • Trim size: 8.50×10.5 inches (216x267mm)
  • Inside: 360 pages, 4-colors printed on 135 gsm gloss coated paper
  • Exclusive Slipcase: Full paper glued on 2mm board, printed with 4-colors on 135 gsm glossy coated paper, mat lamination, silver stamping, shrink wrapped
  • Box Art Collector’s Book (200+ pages)
  • Cover: 4 pages, 4-color, Pantone, mat lamination, sport gloss UV varnish
  • Weight: 2600gr (5.7 Lb)

RELEASE DATE
In order to avoid the delays in delivery experienced with the PlayStation Anthology (for which we apologize once again), we have opted for a more realistic delivery estimate this time around and will do our utmost to honor it: Summer 2018.