Box Art Documentary Rob McCallum

Click here to support Interview By Peter Ward Pete: “Welcome to Retro Gamesmaster thank you for sparing time from your busy schedule.  Let’s get this interview underway”   Pete:”What inspired you to make a retro gaming Documentary?” Rob: Having made “Nintendo Quest” (NintendoQuest.com) I wasn’t sure if there was going to be a really good reason to return to retro gaming as a documentary. Retro is only part of the video game universe and as time goes on, what we consider retro today will only grow to include contemporary offerings.…

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Pamela Smith Atari

          Overview Pamela Smith worked for Atari in the Promotion Design department for Consumer Electronics from 1982 – 1984. She designed the holiday packaging for the 5200 game console, and the retail point-of-purchase and sales support materials for the Ms. PacMan, DigDug, Pengo and Phoenix games. She worked with the team that designed and produced the 1983 sales catalogs, including the 2600 and 5200 video game consoles and the entire line up of games. Pamela has worked as a graphic designer for over 30 years. Her…

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Paul Bridger The Amiga Works Documentary

So after two years in the making, this fan based documentary is finally here or will be very soon. Just waiting to get some publicity on it and then we’ll finally unveil it onto YouTube, Vimeo etc. The idea was after working alongside Allister Brimble on his Amiga Works album and being Executive Producer, I had created/worked on the entire website and also did as much marketing for it. I even managed to get a full entire track from the album played on commercial radio, not many video games composers…

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Simon Butler

Game Credits: 9 Lives (1990) (Program Design by) Hunchback: the Adventure (1986) (Game Design) N.O.M.A.D (1986) (Games Design) Cosmic Wartoad (1985) (From an original idea by) Shadowfire (1985) (Design) Gift from the Gods (1984) (Game / character design)             The BBC was your first computer you used is that your favourite computer or do you have a different favourite? I came to this whole industry by accident. I was planning on having a career in advertising but was offered three days work by my friend Steve Cain,…

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Bob Wakelin

Sadly Bob Wakelin passed away 21st January 2018 he will be a loss to so many an integral part of Ocean such a talent RIP BOB. (Peter Ward)   Bob leaves a legacy that lives on in the hearts of millions of gamers and in the talent of the multitude of artists he inspired. It was a privilege to know him – he will be greatly missed by everyone whose lives he touched both in person and through his work … and that’s a lot of people! R.I.P. Bob.. (Gary…

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Mark R Jones

    Interview by Peter Ward What did you want to do when you was at school for a career and what was your first job? I wanted to be a Palaeontologist when I was a child and get paid to dig up fossils but it wasn’t to be. I had a paper round to start off with, for a massive £3.50 a week. I had a job I hated putting the hard bits in moccasins so they’d keep their shape in some factory that smelt of glue after school…

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Jonathan Cauldwell

Jonathan Cauldwell is a software engineer from Nottingham who started writing games for ZX Spectrum magazine cover tapes in the late 1980s. He has worked in software for over twenty years, working on everything from automated warehouse control systems to one-armed bandits. A Spectrum enthusiast and a member of Mensa, Jonathan has spent thirty years programming the ZX Spectrum and has written more games for the machine than any other author, often to critical acclaim. He is the author of “How to Write Spectrum Games”.   What was your first…

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Jon Ritman

Interview by Peter Ward First of all, Welcome to Retro Gamesmaster. It is truly an honour to interview one of the biggest names in our industry. What did you want to do when you were at school for a career, and what was your first job? I didn’t have the faintest idea what I wanted to do when I was at school (it was a crap school; I even managed to fail maths). My first job was for the part of the Post Office that morphed into BT as a…

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Martyn Brown Co Founder Team 17

    Martyn Brown Interview by Peter Ward Originally founded as 17-Bit Software and later named Team17, Team 17 created game such Alien Breed and Worms. Martyn Brown is the Co Founder of Team 17. Interview Peter Ward Well, oddly enough I wanted to be a chemist. I had always been fascinated about games and technology but never considered I’d be able to do that for a living – and besides in your teens you don’t really think that way. School tried to convince me that an office job or in a bank was…

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Barry Leitch

  Career Highlights Worked on games from 1986 to 2000, has been working on toys mostly since then (4 years in house at Fisher price), and the occasional game. Edited dialogue for a few AAA titles (Velvet assassin, Drakensang), did some voice acting (Ghost Pirates of Vooju Island, Neverwinter), some Gameboy titles, Batman Rise of Sin Tzu, Splinter Cell Pandora, and King Kong. Last few years, I did Dark Quest on mobile (a hero quest clone), and last year got consumed by Horizon Chase (a retro styled remake of Top…

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