Interview with Fernando Rada

Originally published in MSX Blog (09/12/2011) Rafael Corrales, member of AUIC , has interviewed Fernando Rada at the offices of the company WildBit Studios in Madrid. This is actually one of the protagonists of the “Golden Era of the Spanish videogame.” Introduction Fernando Rada was during the high school teammate of Carlos Granados and Paco Menéndez (author of Abadía del Crimen) and among them emerged the creativity. The result of this was Fred videogame, published under the label Indescomp , company for which they worked. A few years later Rada along with Granados, Menéndez and Camilo Cela…

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Pre Order N64 Anthology

Pre Order Click Here 20 YEARS! September 29th, 2016, marks the Nintendo 64’s twentieth anniversary. To celebrate the birth of this incredibly avant-gardist machine, Math Manent has written the most comprehensive and remarkable book about this legendary console. Over 350 pages long, this book inventories and chronicles the entire game library (388 games sold in Japan, the US, Europe, and Australia), sifts through the canceled games, accessories, collector’s editions, and, of course, every Nintendo 64 version and bundle. By interviewing the people involved at the time – Martin Hollis (Rare…

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Vega+ update

Rick Dickinson Designed Vega+ Model Images Revealed For The First Time Life-size model of the Vega+ – designed by Rick Dickinson (C) Retro Computers Limited  As part of the production process, we have had a life-size model made of the Vega+. This enables us to ensure that the shape and design of Rick Dickinson’s creativity are being maintained through the whole manufacturing process.   Life-size model of the Vega+ – designed by Rick Dickinson (C) Retro Computers Limited    Yesterday, we took some photographs of the model and as you…

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F/A-18 Interceptor

Published by Electronic Arts Ltd. Developed by Intellisoft, Inc. Released 1988 Platform Amiga F/A-18 Interceptor It’s hard to believe F/A-18 Interceptor is going on 30 years old. Developed by Bob Dinnerman and released by Electronic Arts (a company which had strongly supported the Amiga since its release in 1985), Interceptor retains a special place in the memories of Amiga owners from the late 1980s. Dinnerman had worked at the legendary Bally/Midway in the early ’80s, writing several arcade games including Discs of Tron. While attending SIGGRAPH, the annual computer graphics…

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New Sociable Soccer Video

  NEXT FAN EVENT – GAMESCOM (17-21 August) In August we will be at gamescom in Cologne to present the game on PC, Mobile and VR to a huge crowd of European gaming fans. It’s going to be massive so please come and get Sociable with me and Jon. SOCIABLE SOCCER SURVEY We have recently been displaying the regular non VR version of the game at four different trade shows in UK, Sweden & Poland & surveying members of the public playing the game: Survey Details (from 115 people so far) 98%…

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Super Monaco GP

Published by: Sega Developed by: Sega Japan Released: 1990 Also for: Arcade, Amiga, Amstrad CPC, Atari ST, Commodore 64, Game Gear, Master System, ZX Spectrum Sega’s original Monaco GP (1979) was one of the first arcade games I ever saw. I distinctly remember the headlight effect used as you went through the tunnel; only a cone-shaped area of the track directly in front of the car was visible on an otherwise black screen (headlights in an F1 race? Can you imagine). Don’t bother looking for Monaco GP in MAME because it…

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Blood Money Amiga

Published by Psygnosis Limited Developed by DMA Design Limited Released 1989 Blood Money Have two words ever struck more terror into the heart of Amiga gamers? Released in 1989 by Psygnosis and developed by DMA Design, Blood Money is a colorful, addictive shooter which rapidly became known as one of the toughest games on the Amiga. We’re betting many a joystick has been broken in sheer frustration while trying to complete its tortuous levels. But more on that in a while. Let’s dive in at the beginning… DMA Design was…

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Sociable Soccer coming to a town near you

Power Up with Sociable Soccer in London (Until 7th of August) You might have heard about the London Science Museum Event called Power-Up that is running until the 7th of August. If you’re in London don’t forget to go there and try out local multiplayer and the VR mode. Tickets are 8 pounds. http://www.sciencemuseum.org.uk/visitmuseum/plan_your_visit/events/other/power-up Get Sociable at Gamescom in Cologne (18-21 of August) We’re going to Europe’s biggest gaming show where almost every company show their up and coming products for autumn and winter. We’ll show the latest build from…

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Batman the Movie (1989)

Published by Data East USA, Inc. Developed by Ocean Software Ltd. Released 1989 The summer of 1989 was the summer of the Bat. Tim Burton’s dark, brooding Batman saw the Dark Knight return to his gothic roots, smashing box-office records worldwide and it was inevitable that a home computer game would follow. Ocean Software clinched the deal. The Manchester publisher had already proven itself in the field of movie licenses with many high-profile titles such as Highlander, Platoon and Short Circuit. For such an important and lucrative license, development was…

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