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September 29th, 2016, marks the Nintendo 64’s twentieth anniversary. To celebrate the birth of this incredibly avant-gardist machine, Math Manent has written the most comprehensive and remarkable book about this legendary console. Over 350 pages long, this book inventories and chronicles the entire game library (388 games sold in Japan, the US, Europe, and Australia), sifts through the canceled games, accessories, collector’s editions, and, of course, every Nintendo 64 version and bundle. By interviewing the people involved at the time – Martin Hollis (Rare – GoldenEye), Eric Caen (Titus – Superman; acknowledged as one of the machine’s worst games) – Mathieu Manent has worked to make this book an encyclopedia honoring the Nintendo 64 we’ve all come to love.
NINTENDO & THE NINTENDO 64
“Nintendo’s philosophy is never to go the easy path; it’s always to challenge ourselves and try to do something new. “ – Shigeru Miyamoto
In 1889, Nintendo was created to publish and sell Japanese playing cards (Hanafuda). According to the founder’s great-grandson, the name comes from Nintendo Koppai, meaning: to leave one’s fortune in the hands of fate. It wasn’t until 1977 that the Kobe-based company launched its first gaming console: TV Game 6. Deeply rooted in Japanese culture, Nintendo nevertheless broke with its principles by partnering with Silicon Graphics (the company behind the special effects in Terminator and Jurassic Park, amongst others) to develop a revolutionary, 3D-oriented console: the Nintendo 64. The traditional Japanese company and Silicon Valley start-up’s opposing styles and differing visions came together to bring us years of wonder that we look back on today with nostalgia. Through a long survey covering several years, with rich, pertinent anecdotes, Math shows how this often tumultuous coexistence resulted, despite everything, in the birth of the most sophisticated machine of its time.
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