David Rowe Interview by Peter Ward Many of the artworks that he produced during the Eighties and Nineties for Computer Games, Magazines, Books and Television have been digitised at high resolution for sale as high quality giclée prints. Clients include: Broadsword Television, Anglia TV (Knightmare, Satellite Game, TimeBusters ,Electronic Arts, Bullfrog, Psygnosis, Beyond Software, Neo, Quicksilva, Melbourne House, Firebird, Virgin Games, Thalamus, Addison Wesley, Interface Publications, Argus Books, Computer and Video Games, Future Publishing. Hello and Welcome to RGM its an honour to interview such…
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Jim Bagley
Name : Jim Bagley Programmer : Programming Languages :- Z80 6502 6809E 680X0 65816 65C02 80X86 SH1 SH2 R3000 C C++ C# VB OPEN GL DIRECT X ARM & THUMB PIC MICRO CONTROLLER ASM PARALLAX PROPELLER SPIN & ASM Published Title :- Target Machine :- Task Throne Of Fire :- Spectrum :- Sole Programmer Road Runner :- Spectrum :- Sole Programmer Street Sports Basketball :- Spectrum :- Sole Programmer World Class Leaderboard :- Spectrum :- Sole Programmer Gutz :- Spectrum :- Sole Programmer Batman Caped Crusader :- Amstrad :-…
Read MoreBox Art Documentary Rob McCallum
Click here to support Interview By Peter Ward Pete: “Welcome to Retro Gamesmaster thank you for sparing time from your busy schedule. Let’s get this interview underway” Pete:”What inspired you to make a retro gaming Documentary?” Rob: Having made “Nintendo Quest” (NintendoQuest.com) I wasn’t sure if there was going to be a really good reason to return to retro gaming as a documentary. Retro is only part of the video game universe and as time goes on, what we consider retro today will only grow to include contemporary offerings.…
Read MorePamela Smith Atari
Overview Pamela Smith worked for Atari in the Promotion Design department for Consumer Electronics from 1982 – 1984. She designed the holiday packaging for the 5200 game console, and the retail point-of-purchase and sales support materials for the Ms. PacMan, DigDug, Pengo and Phoenix games. She worked with the team that designed and produced the 1983 sales catalogs, including the 2600 and 5200 video game consoles and the entire line up of games. Pamela has worked as a graphic designer for over 30 years. Her…
Read MorePaul Bridger The Amiga Works Documentary
So after two years in the making, this fan based documentary is finally here or will be very soon. Just waiting to get some publicity on it and then we’ll finally unveil it onto YouTube, Vimeo etc. The idea was after working alongside Allister Brimble on his Amiga Works album and being Executive Producer, I had created/worked on the entire website and also did as much marketing for it. I even managed to get a full entire track from the album played on commercial radio, not many video games composers…
Read MoreSimon Butler
Game Credits: 9 Lives (1990) (Program Design by) Hunchback: the Adventure (1986) (Game Design) N.O.M.A.D (1986) (Games Design) Cosmic Wartoad (1985) (From an original idea by) Shadowfire (1985) (Design) Gift from the Gods (1984) (Game / character design) The BBC was your first computer you used is that your favourite computer or do you have a different favourite? I came to this whole industry by accident. I was planning on having a career in advertising but was offered three days work by my friend Steve Cain,…
Read MoreBob Wakelin
Sadly Bob Wakelin passed away 21st January 2018 he will be a loss to so many an integral part of Ocean such a talent RIP BOB. (Peter Ward) Bob leaves a legacy that lives on in the hearts of millions of gamers and in the talent of the multitude of artists he inspired. It was a privilege to know him – he will be greatly missed by everyone whose lives he touched both in person and through his work … and that’s a lot of people! R.I.P. Bob.. (Gary…
Read MoreMark R Jones
Interview by Peter Ward What did you want to do when you was at school for a career and what was your first job? I wanted to be a Palaeontologist when I was a child and get paid to dig up fossils but it wasn’t to be. I had a paper round to start off with, for a massive £3.50 a week. I had a job I hated putting the hard bits in moccasins so they’d keep their shape in some factory that smelt of glue after school…
Read MoreJonathan Cauldwell
Jonathan Cauldwell is a software engineer from Nottingham who started writing games for ZX Spectrum magazine cover tapes in the late 1980s. He has worked in software for over twenty years, working on everything from automated warehouse control systems to one-armed bandits. A Spectrum enthusiast and a member of Mensa, Jonathan has spent thirty years programming the ZX Spectrum and has written more games for the machine than any other author, often to critical acclaim. He is the author of “How to Write Spectrum Games”. What was your first…
Read MoreJon Ritman
Interview by Peter Ward First of all, Welcome to Retro Gamesmaster. It is truly an honour to interview one of the biggest names in our industry. What did you want to do when you were at school for a career, and what was your first job? I didn’t have the faintest idea what I wanted to do when I was at school (it was a crap school; I even managed to fail maths). My first job was for the part of the Post Office that morphed into BT as a…
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