Published by
Nintendo of America Inc.
Developed by
Intelligent Systems Co., Ltd., Nintendo R&D1
Released
Apr, 1994
Also For
New Nintendo 3DS, Wii, Wii U
Super Metroid made it’s appearance for the Super Nintendo in 1994. This action adventure game picks up where it’s predecessor “Metroid” for the NES left off.
Our heroine, Samus Aran delivers the metroid to a research station to be observed by the scientists there. Pretty much the SECOND Samus departs the station, a distress signal beckons her back. Upon returning Samus discovers the place has been wrecked, metroid missing, scientists dead. She enters a door and finds the metroid in the clutches of the space pirate Ridley. A short battle ensues and Ridley takes off with the little metroid. Samus follows Ridley to the Planet Zebes, a familiar place to original Metroid players.

Getting all of the items such as energy tanks, missiles and weapons upgrades require some real thinking on the players part. Leave no stone unturned. There are so many nooks and crannies in this place that each time I play, I discover a new location or missile pack I’d overlooked before. Use your bombs, use them often, you never know which walls may harbor a secret entrance to a needed item.
This game is atmospheric. The player is totally immersed in this world. The music perfectly compliments Zebes and it’s various environments. I actually spent the past two days before writing this revisiting Super Metroid. I realize one of the reasons I love it is because it is such a solitary game. Unlike RPG’s (which are my usual go-to games) Samus does not interact with any NPC’s, no taking on quests from anyone, no having to visit shops for upgrades. Just me and Planet Zebes.
