Overview With the famous comic strip heroes from ‘LES TUNIQUES BLEUES’ (The Blue Jackets), imagined by LAMBIL, designed by CAUVIN and published by EDITIONS DUPUIS, re-live the American Civil War with a little bit of historical realism and a lot of humour! Your objective is ensure victory for your side (North or South) by eliminating all the enemy armies. You will be controlling armies across all the combat zones of the Civil War. You may respect history or not, as you like. 1. SELECTING 1 OR 2 PLAYERS =========================== Click…
Read MoreMonth: June 2016
Impossible Mission
Published by: U.S. Gold Developer: Epyx / Dennis Caswell Released: 1984 Also for: Acorn Electron, Amiga, Amstrad CPC, Apple II, Atari 7800, BBC Micro, Oric Atmos, Sega Master System, ZX Spectrum When we first got our Commodore 64 back in 1986 I knew we’d chosen well, if the size of the rack of games for the system in Boots was anything to go by. I got to know a few of the other kids at school who also had 64s, one of whom invited me to his house one afternoon and…
Read More“Popa Manuel”
Interview with Popa Manuel By Jonni Hirst Popa has been behind some very recent, good retro styled Indie Games that are appearing on “Steam”, such as “Flesheaters”, and his latest game “Cosmic Dust & Rust” which is very popular amongst gamers at the moment. Popa himself designs the pixelated graphics, with his very own unique style. RGM – “What inspired you to make this game? Cosmic Dust & Rust?” POPA – I always wanted to make a Tower defence game, and whilst I was drawing some…
Read MoreMoonstone: A Hard Day’s Knight
Published by: Mindscape Developed by: Rob Anderson Released: 1991 Also for: MS-DOS Knights, dragons and druids you say? Sounds like a good old-fashioned medieval fantasy adventure game. Fun for all the family, right? In 1991, before the days of Mortal Kombat video games weren’t particularly bloodthirsty. This was partly due to Nintendo’s aversion to any form of violence in their games and the rise of Sonic, Mario and the many similarly cartoonish franchises that followed. Unlike consoles, games made for home computers didn’t have their content restricted by the hardware vendor…
Read MoreOddworld: Soulstorm interview coming soon
Oddworld Inhabitants Inc. are today proud to announce Oddworld: Soulstorm, now being co-developed by Oddworld’s own internal teams in California and the UK; and in conjunction with Frima Studio in Québec, Canada. A follow-up to the critically acclaimed* release of Oddworld: New ‘n’ Tasty, Oddworld: Soulstorm picks up from Abe’s genesis and directly follows on from the overthrow of RuptureFarms and the liberation of his blighted workmates. Having defeated Molluck The Glukkon, his former boss and RuptureFarms’ meanest inhabitant, Abe soon finds himself – along with 300 newly emancipated Mudokons…
Read More