Interview with Rômulo San, Game Designer and programmer of Wells by Peter Ward



Wells is an action side-scrolling game with 3D graphics, its style is a direct reference to a classic subgenre of games that was popular in the 90’s, the Run and Gun. Prepare yourself for facing hordes of enemies, explosions, gigantic bosses and a dangerous and fascinating journey into a steampunk universe.


George M. Wells, a notorious smuggler from Percepolis, the city of the new century, will use all his skills to get even with the clients that tried to murder.


  • Ruthless Enemies – There are a great variety of enemies, and each one requires a different strategy to be defeated. In addition to this, in the end of each level, a boss fight is waiting for you.
  • Velocity – Besides the running, jumping and shooting actions, this would not be a Run And Gun game without a vehicle stage. You may control Wells in his Steampowered motorcycle and blow away everything out of the way.
  • Unique Weapons – The Character find during the game a variety of weapons, each one with a unique functionality that will help Wells face different enemies and challenges. The ammo is unlimited, but after a certain amount of shots, you will have to wait for the cooldown to shoot again.

What is your first gaming experience?

My first experience was with the game that came with my Super Nintendo, the classic Super Mario World.

What got you into programming games?

My desire for get into game creation started when I was in highschool, then I have decided to get a graduation on Game Development.wells-mini-boss-400.gif

What development tools or coding did you use?

We used with Unity 3D as engine, Monodeveloper for coding and Git for version control.

What hurdles did you have making your current game?

During the development, we got to point where we would take a long time to set every single stage of the game properly , so we have to change focus and develop tools to speed up this process.gifMoto.gif

After the completion of the game what game will you make?

As soon as the Wells is fully released  I will start working on the new game of the studio.

What other games have you made you made?

I worked on the game Jequi’s Dream, an endless runner with visuals inspired by artistic handicrafts from a poor region in Brazil. The game has as goal to help the  people there through donations inside the game. You may know more about it here:

My favourite computer was my Amiga and console the Megadrive do you have a favourite?

My favorite consoles are SNES and PS2, because of the large variety of games available

What is your favourite retro game?

My favorite retro games are both The Legend  of Zelda – A Link to the Past and Super Metroid, I just cannot decide between these two.gifArmas.gif

Do you still game on the current consoles if so whats your favourite game?

I have consoles from the generation before the current and the last games I played on console are Bioshock Infinite and Dark Souls.

Whats the worst game you have ever played?

The worst one for me  is, by far, Silver Surfer for the NES. Among the new ones, I would say Sonic the Hedgehog (2006).gifSteampunk.gif

Finally what game or feature would you like to see on Retrogamesmaster in the future?

I think Shovel Knight would be really nice. It is a game that bring back the essence of many old games that i have played, also, the Sound track is marvelous.wells-banner-2.jpg