MEET THE TEAM
With an unfathomable depth of obscure and arcane video game knowledge, Dennis knows the industry’s trends better than anyone else. Personable and social, he handles all business relationships for Boogie Down Games.
What was everyones first computer/video game?
Mike – Pong in an arcade machine at a Bronx bar
Bilal – Super Mario Bros. NES
Alex – Flashback on 386
Dennis – Commander Keen on Windows 95
What got you into game development?
Mike – Childhood dream since 6 years old
Bilal – Influences like Tomonobu Itagaki, Hideo Kojima, Hideki Kamiya
Alex – After playing FF7 and Rampart I was convinced
Dennis – After playing Killer 7 I was convinced
Favorite environments you work on?
Mike – Unity, Unreal, Visual Studio, Sublime Text, Maya
Bilal – Unity 3D, Visual Studio, Paint.NET, bfxr so I can make quick prototypes when I need
Alex – Unity, Game Maker although I work 3D as well on 3DSMax
Dennis – Photoshop and Notepad Mostly
Most difficult parts of developing, most recent example from Tubular Rifts?
Mike – Getting physics implemented onto assets to get things to feel playable the right way, Building the tracks
Bilal – Getting the skeleton gameplay of the game working
Alex – AI for the competing racers
Dennis – Ultimately how would be the best way to get a game like Tubular Rifts recognized
After Tubular Rifts?
Mike – Whatever we concentrate on we want to make it the best
Bilal – We have a treasure trove of ideas that we are feverishly wanting to work on, whatever crazy idea we agree on, you’ll see
Alex – I want a real tower defense using hololens
Dennis – We have a good amount of games in various stages of development we’d hope to develop. We like to make original games on all the platforms we work with
What other games have you made?
Mike – Space Dweebs 1, 2 ios android, duck mob ios android Inkblots web
Bilal – Gachapon Runner on the web, Super Ghoul Blaster on the web
Alex – Bubble Guys: Stop the Slicksters on ios
Dennis – Rhyme Crisis on youtube
Favorite Retro Game
Mike – Demon Attack 2600, Ultima on Commodore 64, Bonks Adventure, Blazing Lasers on Turbografx-16, Chuck Yeager Air Combat for 386
Bilal – Shining Force 2 on Genesis
Alex – I love anything on Super Nintendo, Cadillacs and Dinosaurs
Dennis – Zero Wing Genesis, BeamRider Colecovision, Hybrid Heaven
Do you play any current games on modern platforms?
Mike – Street Fighter IV on Vita, Shovel Knight 3DS, Lovers in a Dangerous Spacetime
Bilal – Diablo 3 for Ps4 excellent UX good updates, awesome artwork
Alex – I play a lot on my 3DS i like first party nintendo stuff usually
Dennis – Odin Sphere Leifthrauser, Audiosurf, Spelunky
Worst Game ever played?
Mike – When I played Nintendo games on a bootleg system
Bilal – Starshot Space Circus Fever on Nintendo 64. This game is such a letdown with its mechanics
Alex – Wing Commander port on SNES. It was just confusing
Dennis – Defender on gamecube and Thorium Wars on 3ds felt the same and were both upsetting
Is there anything you would like to see featured on Retro Games Master UK?
Mike – Showing games that originate the game ideas being made today, like how they remade Rocket League from the arcade game Car Polo
Bilal – Old retro game UI gallery, questions to developers about why they make the decisions they make
Alex – I think it would be cool to see how old game articles received a game back then compared to how it is seen now by all players
Dennis – A game where a dev team deconstucts how another known game was made as if they were tasked to make the game