- 4 Player competitive multiplayer on one system (online coming soon)
- 11 unique game modes
- 6 unique playable vehicles
- AI opponents with various difficulty settings
- A variety of maps and map themes
- Full original soundtrack
- Tutorial to learn or test each vehicle
- Full controller support
What is your first gaming experience?
The first game that I can remember playing Cruisin’ in the USA on the N64. I was listening to its soundtrack the other day – it really is great driving music.
What got you into programming games?
I actually have a background in computer science research but at some point I met these guys who were making a games company. The opportunity came up for me to join them and I’ve been coding (and trying my hand at everything else) ever since.
What development tools or coding did you use?
For Toys of War we used Unity and wrote the game code in C# using Visual Studio. We’ve been know to dabble in Unreal Engine too.
What hurdles did you have making your current game?
We had a lot of challenges. One I can remember is the music for the game. At first we thought we’d do it ourselves but it was a huge task and we were already so busy with everything else. We ended up out-sourcing the music to some British lads at Metronomix Studios – they did a great job so it turned out to be one of the best development decisions we made. Another hurdle I remember was making the game actually “look good”. The game looked pretty awful for nearly a year, haha, but at some point after a solid effort making some really big changes to cameras, lighting and shaders it looked “pretty”.
After the completion of the game what game will you make?
That is certainly a question being thrown around our office a lot. At this stage we’ll probably do a whole bunch of game jams and prototypes to see if we can hit on something we like. In general we’re moving towards a “quickly test and validate” approach rather than picking a specific idea early on and sticking with it.
What other games have you made you made?
We’ve made a bunch of games, mostly game jam games. In fact, at the time of writing this we are competing in the Unreal Mega Jam. Anyways, here is a list of all our games to date: http://2bitstudios.com.au/games/
Of those, the biggest one we worked on before Toys of War was “RegentZ”. It is a horror/comedy game set in the regency era, imagine Jane Austen meets zombies, it is that sort of thing.
My favourite computer was my Amiga and console the Megadrive do you have a favourite?
My favourite console would have to be the N64, just because I played it so much.
What is your favourite retro game?
Anything made by Rare, but if I had to pick…maybe, Banjo Kazooie. I still really like the levels and the music. That Kirkhope knows how to make some jolly bouncy tunes.
Do you still game on the current consoles if so whats your favourite game?
I’ve actually been doing most of my gaming through Steam lately. But on console I am a big fan of Smash, so that’d be my favourite console game right now, Smash 4.
Whats the worst game you have ever played?
I’ve played a lot of pretty hacked together and buggy games because I participate in game jams. There is this one we always have a chuckle about in our office though. I can’t even remember the name. But it was basically a really terrible MOBA that was drawn in paint. It looked like cancer and the bugs were hilariously frequent.
Finally what game or feature would you like to see on Retrogamesmaster in the future?
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