Interview with Raimund Wiczniewski
The battle for survival on a desert-island – In “Thousand Miles Out” you take on the task to guide the last four survivors from a ship lost in a storm through their daily struggles to survive.
You have to select the 4 characters that you will guide. Possible choices are for example a biologist, a mechanic and a deck-hand. Each character has different skills that you should make good use of.
Other than in most survival games, the goal is not simply to survive as long as possible, but to find a rescue and leave the island.
- Ensure their survival. Fullfil the needs of the four characters; they get hungry and thirsty, have to sleep and watch out for overheating. Make sure that they stay healthy and well taken care of or you risk their death.
- Find a rescue. The overall goal of the game is to find a rescue. Throughout the game you will face many different tasks that bring you closer to a possible rescue. It might help to climb to the top of the mountain at the center of the island and build a fire there. But maybe it is better to try to repair the broken radio system?
- Explore the island. Use the islands resources to keep your characters alive. But careful: Not every plant is edible, not every path is save to pass, and not every cute looking animal is harmless…
- Craft items. Produce useful items with the resources that your characters collect. For example you can use a sharpened wood stake and some bamboo to build an animal trap that helps you with your hunting efforts.
- Expand your camp. With natural resources and produced items you can build up your camp and with that make life easier for your characters. With a few palm leaves and sturdy wood posts you can build a shelter that stays dry in the rain.
- Put your characters’ skills to their best use. Use your characters’ skills to achieve your goals. For example: don’t use your doctor to build your camp, let the ship mechanic take on that task…
In “Thousand Miles Out” we want to simulate the fight for survival as realistic as possible without losing the fun in the gameplay. If something would not work in a real survival situation, it will also not work in the game. We call it: true wilderness survival.
A situation that is merely uncomfortable in the safety of civilization, can be life threatening in the wild. Nature does not show pity and does not forgive mistakes. The battle for survival in Thousand Miles Out feels just like that. Example: If one of the characters gets sick, then he really is sick. It will not only be noticeable by a changed status bar, the character will actually have to rest and recover in bed. And if it is a serious disease, he will have to be looked after by someone.
Your tasks in the game:
What got you into programming games?
What development tools or coding did you use?
What hurdles did you have making your current game?
After the completion of the game what game will you make?
What other games have you made?
What is your favourite retro game?
Do you still game on the current consoles if so what’s your favourite game?
What’s the worst game you have ever played?
Finally what game or feature would you like to see on Retrogamesmaster in the future?