The Secret Ties of Strandcliff

 
Overview
Strandcliff is a small place. That’s why it is epsecially surprising to find how people fates can be tied together in such a peculiar way. Total strangers at first glans turn out to know each other long before or even met but had a lot of influence on each others lives.
The game tells a story of characters and their decisions. Story of how people influence each other and push each others fates one way or another. It is for player to uncover secrets of everyone in the game and it is for the player to choose everyones fate.
Game features:
  • unique gossip mechanic and detective card game to combine pieces of intel
  • playthrough for 3 main characters uncovers various sides of stories.
  • around 20 characters with unique stories each of them with 2-5 endings
  • 12 stories involving all characters can also end in 2-5 ways depending on player decisions.

What is your first gaming experience?

One of my first and most memorable gaming experiences was Fallout 2. I guess at that time I really got into strong story-driven games and player choices.

What got you into creating games?

I loved videogames as long as I can remember myself. NES, Megadrive, Gameboy, Playstation, PC and so on. I always dreamed of making games, but never had any skill or whatsoever. But thanks to Unreal Engine 4, which is easy to learn, I started digging into gamedev and decided to make something of my own. Participated in a couple of game jams and started making The Secret Ties of Strandcliff.

What development tools or coding did you use?

Unreal Engine 4, 3D Blender and Visual studio for C++ conding

What hurdles did you have making your current game?

Lack of experience is one of the first. But luckilym after I started Strandcliff and mastered UE4 to a certain point, I was invited to a newly created game studio to make a multiplayer top-down shooter. BTW, check it out on dominance.online we are in early alpha right now. So, when I joined Dominance team I had a huge leap in my skills and seems everything is going a lot smoother since then. Not to say, that making two games simultaneously consumes all my time.

After the completion of the game what game will you make?

It’s too early to tell, but I have a lot of ideas and few prototypes for my next game.

What other games have you made you made?

Strandcliff is my first big indie, if I may say so. But before I helped making flash games for Armorgames. Momentum Missile Mayhem series for example.

My favourite computer was my Amiga and console the Megadrive do you have a favourite?

I really miss Game Boy. I remember playing Metroid and Zelda on it, but never completed them. I wish I could play them now.

What is your favourite retro game?

It depends on what you call a retrogame, actually. Does Fallout 2 count? When I was a kid, me and my friend were playing Battletoads and Double Dragon almost every week.

Do you still game on the current consoles if so what’s your favourite game?

I do! I love gaming and I love videogames. I can’t really call only one favourite game, but recently completed Hollow Knight on Nintendo Switch and it’s marvelous.

Whats the worst game you have ever played?

It’s hard to tell, I rarely play any game without first knowing at least few things about it. I disliked Assassins Creed: Origins, but I can’t call it the worst. And if there were such games in the far past, I couldn’t remember, cause bad stuff really slip my mind easily.

Finally what game or feature would you like to see on Retrogamesmaster in the future?

Battletoads of course! Well there are a lot of retro games I really love, like TMNT 2 and 3, Contra Hard Corps and LoadRunner.