The Pilgrimage

Description

Inspired by Chrono Trigger’s battle mechanic, Filcius wants to make an RPG that uses the samemechanic and brings it to a new level. He will focus on delivering a game that has diverse battle design.

Filcius wants you to hop on a game development journey unlike any other where YOU can give your opinion while the game is still a draft!

This is not a project that is 90% completed with a Kickstarter project only for publicity. There is room for your participation and Filcius will setup collaborative tools so YOU can help design it!

A Community backer will receive the following benefits:

  • Review the game mechanics and design
  • Try the game in a development build
  • Read the story script and comment on it (sneak peek what Filcius planned for after the prototype here: goo.gl/b8pqew )
  • Sneak peek at the graphics
  • Influence the music choice
  • Influence the development priorities
  • Answer to polls Filcius will set to get the community’s opinion
  • Join private chatrooms with Filcius and the community

The game’s story will be about religions and their consequences (good or bad). The story is not fully written, so the community have a say in how the story will unfold. There is more detail on the game’s story in the Kickstarter campaign description.

You can try out a prototype here.

History

The Pilgrimage is the result of a video game player that loves Chrono Trigger’s battle system, but found it too limited. Filcius hopes to add variety in battle design and add a tactical element to the game.

Filcius’ dream is to quit his job to work on a game idea he has been thinking about for the last 17 years. He is ready to accept the risk and salary drop of being self-employed so he can accomplish this dream.

Features

  • ATB-like (Active Time Battle), with a more tactical twist and engaging battles
  • Characters must move to target enemies AND avoid friends in their line of sight
  • Characters can move to avoid damage
  • Skill can be targeted on the ground, i.e.: you may fire a circle shaped attack between two enemies to attack them both
  • Some flavor texts or story elements may be triggered when you walk close to a person
    • You don’t have to explicitly click on them
    • You can ignore them and continue your way if you want
    • Filcius thinks it feels like overhearing a conversation without necessarily starting a conversation
    • Some less important flavor texts still need you to click on NPCs
  • Characters can be on any pixel with realistic overlapping, no square movements like in old-school 2D games
  • Animated characters with strong emotion

 


Why did you start a project on Kickstarter?

I think I have good game idea, but before loosing my time programming it any further, I need to know if people are willing to buy it in the first place. Kickstarter will also help building a community around the game that are willing to review my ideas before I even code them, which I find kind of cool for me and the gamers.

 


What is your first gaming experience?

I think my first gaming experience was with Mixed-Up Mother Goose on my dad’s PC. It’s a game where you walk to find the correct object for the correct person to complete one of Mother Goose rhyme. Objects were randomly place in the world, which was a cool feature.18-WayToDestruction.png

 


What got you into programming games?

I think it is part of my creativity side. I had a game idea that keep coming back in my head, and I decided I should bring it to life.

 


What development tools or coding did you use?

I made the prototype for my game was made with an home-made gaming engine I made to learn the basis and for the fun of coding it. But now, I started making the Full game with Unity and C#.06-FactoryIsNorthwest.png

 


After the completion of the game what game will you make?

The Pilgrimage2 of course, if the story is not yet completed by that time. Another game I would like to do would include time travel, just like Chrono Trigger or Day of the Tentacle 2.

 


What other games have you made you made?

This is actually my first big game. I made some small school project some years ago.09-Factory.png

 


My favourite computer was my Amiga and console the Megadrive do you have a favourite?

Nintendo 64, even though I never had one. I liked it for its multiple game controller capacity. I played a lot with Goldeneye and Mario Kart.

 


What is your favourite retro game?

Chrono Trigger and Final Fantasy VI.

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Do you still game on the current consoles if so whats your favourite game?

I kind of missed the latest generation, since my first child arrived two years ago. My favorites back then were Mario Galaxy 1 and 2. Theses games have so many levels, and lot of different mechanics.

 


Whats the worst game you have ever played?

Dragon Age for playstation. I just did not have enough time to learn it. My sidekick just kept running into mines and dying. The loading time to reload the game was insane, it broke my patience. I don’t dying a little and learning from it, but the rinse-and-repeat must be faster than that.10-LookDefectiveMachine.png

 


Finally what game or feature would you like to see on Retrogamesmaster in the future?

To be honest, I am not a user of Retrogamesmaster.

 


When will the game be ready?

I want to make the game as long as it requires to tell the story it needs to tell. I don’t mind if the full game will be finished in a few years. That is why I want to release it in episodes, so the supporters have something to put their teeth on earlier.PgrimSquareCover.png