Interview with Thomas of Noble Bros by Peter Ward
Overview
With over 100 levels to play through, exciting Boss fights, and hilarious dialog, you’ll find hours of entertainment sailing the high seas with Captain White!
Play as Fragile, a box, newly awakened from a long slumber, Determined to, (with the help of Captain White) reclaim his lost teddy bears scattered across the four corners of the sea!
How will you (a Cardboard box) stack up against the obstacles of guitars, puffer fish, anvils, and….well to be frank microwaves also….and face your darkest self!
Avoid being crushed and collect teddy bears by using the arrow buttons at the bottom of the screen.
Get enough points to reveal the mega teddy to win each level. For the truly hard core, grab gold mega teddies to unlock challenge levels that promise to live up to their name!
Use power ups by collecting pandas of all types in order to help claim victory!
Checkout our Facebook page for helpful hints and strategies for over coming the toughest levels.
What is your first gaming experience?
The first time I remember enjoying video games, was playing on the Super Nintendo Entertainment System with my brothers. We had a great collection of games to choose from, many of which are now classic games like Donkey Kong Country, Mega man X and Super Mario Bros.
What got you into programming games?
Many of my older siblings have been developing little games just for fun. So the love for game development has been in our family for awhile. Even before we got a Super Nintendo Entertainment System, our dad had been testing and fixing Bally Astrocade systems for his job, so we had one of those as well.
What development tools or coding did you use?
For Panda Box we used the Unity Engine to run the game. As for code, the game was written in C#. Other tools we applied were Photoshop, Maya, Reason, and Audacity.
What hurdles did you have making your current game?
We came up with the game play and concept of being a box collecting teddy bears pretty fast. However working out the theme and concrete story with Panda Pirates on the high seas was more challenging. Also making sure the game ran smoothly on Android devices, especially with all of the physics going on with the items, was tricky to say the least.
After the completion of the game what game will you make?
Right now we are currently working on a finite infinite runner, which is also being developed for Android devices.
What other games have you made you made?
As far as published games go, this is our first. We are hoping that this will be a good learning experience as we continue to develop new games.
My favourite computer was my Amiga and console the Megadrive do you have a favourite?
From Super Smash Bros to Legend of Zelda Master Collection, the GameCube has so many great games that I would have to say it’s my favorite.
What is your favourite retro game?
Donky Kong Country. It had tight game play, crazy awesome graphics, and unique levels, filled with mine karts, barrel cannons, stoplights and so much more. But one of the truly great things about this game, was that you could for all intensive purposes be playing with your little brother (Who was not very good at games) and still have a fun time.
Do you still game on the current consoles if so whats your favourite game?
Super Smash Bros has remained a family favorite throughout the ages.
Whats the worst game you have ever played?
Blazing Angels for the Wii is one game that comes to mind. This game made flying through the air feel sluggish and uneventful. Completing objectives was frustrating, and the dog fight mode they had consisted mainly of getting your plain turned around so that you would be in position for a few seconds of shooting each other, and then doing it again.
Finally what game or feature would you like to see on Retrogamesmaster in the future?
Aside from you know… the other games that we will publish in the future. Gotcha Force for the GameCube was a game that we had a ton of fun with. and wouldn’t mind seeing it here.