Interview with Viktor Vikintor


What is your first gaming experience?

The first game I remember playing was Alex Kidd in Miracle World (Master System) I still remember the soundtrack.


What got you into creating games?

I start playing with game development when I was 16 but I just take it more seriously with 27 years old, after looking for an artistic direction that makes me feel happy.

What development tools or coding did you use?

Game maker studio.


What hurdles did you have making your current game?

My own programming skills, my hurdles with mathematics and it took me years to find an art style that I like to develop.


After the completion of the game what game will you make?

I have some ideas, but I don’t know if I’m going to develop then yet.

I don’t have much of a business vision to choose between those ideas, I like weird bad games and most of the time I want to make that kind of games, I even don’t care that much if my work makes sense or not.

Also, I’m working with LunaAyArts for a short game for her, kind of 2D interactive art gallery with her drawings (with some adventure elements). But we don’t have a launch date yet.


What other games have you made?

On Itchio I have Ritualistic Madness (A arcade/dungeon crawler homage to Virtual boy) and a short experimental 5 minutes game called Baby Killer (inspired by Commodore 64 and Atari aesthetics).


My favourite computer was my Amiga and console the Megadrive do you have a favourite?

I love the Megadrive and Master system. Especially because they got more support in Brazil with some national exclusives.

 


What is your favourite retro game?

Paranoiascape for Playstation. I’m a “Screaming Mad George” fanboy.


Do you still game on the current consoles if so what’s your favourite game?

Yes. I’m in love with Horizon Zero dawn, Doom(2016) and rhythm games like Beat Saber and Thumper.

 


Whats the worst game you have ever played?

That’s a hard one. I usually like bad games. Bad games give me the inspiration to make my games.

But I believe what makes a game truly horrible for me is the business practice involving most of AAA.

 


Finally what game or feature would you like to see on Retrogamesmaster in the future?

I like weird, nonsensical and obscure games. I love reading more about them. I believe Paranoiascape and GARAGE Bad dream adventure are superb games to talk about.