About the Team
Founded in 2014 ”DoutWelt Games” is a developer of entertainment software, by the latest project Infetic World.
Everything we do in DoutWelt Games is based on all the experience of years of knowledge and design video games.
DoutWelt Games not only refers to the gaming experience, but everything we do, dedication and determination to have a good result that is recognized and enjoyable for the player.
The video game industry is constantly growing and developing. Technology improves techniques change, and design philosophies become outdated, so DoutWelt Games is constantly growing and kept up to date to keep the line and be able to provide what the player seeks and deserves.
Our doors will always be open to the community, all voices are heard, a good idea can born anywhere and at any time. Those are always welcome in our departments.
Overview
Infetic World is a massive and rich world of unprecedented scale with no artificial boundaries and where thousands of players can interact simultaneously.
A world that feels real due to the complex behaviours that emerge from the interactions of thousands of survivors and millions of individually simulated entities (infetics, animals, plants, etc.) in a fully functional ecosystem.
Everything is persistent, so the survivor actions have long-lasting consequences, creating truly meaningful experiences.
Animals and plants have a life cycle and complex behaviours.
The simulations never stops, even if you go offline, each simulation will continue growing, feeding and reproducing, with their existence dependent on other species and the enviroment.
The resources that survivors take affects the environment too, so if it is taken from, and without careful planning and understanding of the ecosystem, lands can become deforested and polluted, habitats destroyed, and species left extinct.
Weather and Day cycle also affects animals and plants, specially in their reproductive cycle.
Food, Materials and tools have a cycle of use that is affected by the time and the weather conditions.
Infetics sometimes they devour animals. If the animal survives, gets infected, and can be a new threat to you.
Don’t worry, animals have learn to avoid infetics and infetics don’t enjoy eating animals like the enjoy eating human flesh.
Each time a survivor gets killed by an infetic can become a new infetic, but their stuff (inventory) is drop in the world permanent (until some other survivor gets it or gets destroy by other means like a fire).
More times you get killed by an infetic, more infetics in the world.
There will be some facts like….
-If you kill other survivor your mental sanity decrease, you begin to see ghosts or you maybe see some friends like infetics… at least you are crazy.
Against this mental problem you could: help survivors, do friends, make conversations, and you might need daily tablets for your disease.
-You have a skill tree for your survivor, that helps you to survive and focus in some areas like… medicine, runner, shooter, crafter, agility, resistance and some new rare skills.
-You choose your life in the Infetic World, and if it’s necessary to create a faction with good support from a medicine expert or runner, crafter, etc… You choose the way to be alive more time.
-You ”awake” in different zones randomly placed.
-Your survivor has a certain life story, may you were a doctor, student, runner, musician, president etc… but you can change your lifestyle since you are in the ‘’awakening’’.
-Everyday counts like survivor, and you’ll be experienced.
-There are a lot of differences between forest to the cities…
Forest is less infected, but your way to live, is kind of crafting and hunting.
At least you’ll need to go to the cities and get more food or clean water, but the cities are plagued by infetic bosses and survivors. And these survivors have a lot of experiences, and they won’t have compassion with youfor their benefits, or they just kill you for fun.
-A lot Types of Infetics, mutations and horros.
-You can get old like in real life, I mean if you live a long time…
-Your map will be the real life countries, cities and streets.
-Hunt in the forest, get water and food, or get it from the cities.
and remember… Infetic World is our representation of dreams and nightmares of many people.
What is your first gaming experience?
We are a team of indie devs and friends, so we began to play video games since 15 years, We started playing at 8 years old equivalence with all our ages. A great experience play with friends LAN
What got you into programming games?
We wanted to be owners of our own popular game, at the same time we are gamers and it was a pleasure.
What development tools or coding did you use?
For the development of Infetic World the game we used Unity 5.
What hurdles did you have making your current game?
It is something about money because we are very few people working in a big game , and the only impediment to us has been not having enough money to continue in certain situations.
After the completion of the game what game will you make?
We are developing this game like an mmorpg open world, so it will take long for a new game, but we have a big imagination to create another interesting game (still no named). But something unusual and unique…
What other games have you made you made?
HANAQ is one for mobile, and you could find it on the play store and for iphone
My favourite computer was my Amiga and console the Megadrive do you have a favourite?
My favourite computer is wich i have today (PC COREI7), and my favourite console PS4 for sure
What is your favourite retro game?
It is SONIC!
Do you still game on the current consoles if so whats your favourite game?
yup, I still play, I’m gamer and developer so i like to prove and enjoy actual games, my favorite games are Dota 2 and Doom
Whats the worst game you have ever played?
I don’t have worst games in my list, because i think everyone has different perceptions in games.
Finally what game or feature would you like to see on Retrogamesmaster in the future?
I would like you to show not only retrogames, at least we want to see every kind of games.