Interview with Jesse Demarco by Peter Ward


Diox is a first and third person build-explore-survive game set in the near future. The earth has been altered by a dramatic climate change. Sea levels have risen, making the air too toxic to breathe…

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Diox is about exploration, scavenging, construction, crafting, and survival. Unlike many survival games that force a predefined path to acquire items with limited uses, Diox allows players to craft a wide variety of basic and complex items from prefabricated parts commonly found in and around the cities that have been left in ruin. Players have the freedom to find different ways to accomplish the same task, whether it is building, crafting, or combat. There are many different paths to achieve the same end.

Through character progression and customization, exploring, and crafting, there are endless possibilities for developing a powerful character.

The Rokün (ro-koon)

Rokün began as simple nameless robotic helpers: vacuum cleaners, drones, assistants, even the simple robotic machinery that bottled soda and assembled cars. As time passed, the Rokün became more and more omnipresent as humans began to rely on them for every chore. One of the ways to convert raw resources into building materials and crafting parts is to craft a Rokün. These semi-sentient robots can be your best friend or worst enemy. Like the human race, the Rokün were largely affected by the rapid climate change. Fully intact Rokün and many of their functional parts can still be found in varying degrees of quality and rarity.


The Rokün are central to gameplay. The character must find parts to craft Rokün. Once found and/or crafted, your Rokün will create building materials from raw resources gathered by the player. Your Rokün may also act as a scout, a construction assistant, and a carrier for your small items and building plans.

What is your first gaming experience?

The first game I can remember playing was Donkey Kong in the arcade. Later on my parents bought a colecovision adam computer, and zaxxon was the only game I had for about a year.

What got you into programming games?

Hacking and modding the original DOOM was my first experience with game programming and development

What development tools or coding did you use?

I started by learning C and C++. Back when I started, I used command line and a text editor.

What hurdles did you have making your current game?

I am working on Diox by myself and sometimes the sheer amount of work is overwhelming. I would say the greatest challenge is staying focused on each task and following through until the end

After the completion of the game what game will you make?

I am looking forward to making a mobile game with my kids. Something less intense and time consuming.

What other games have you made you made?

I have made several titles for XBox Live Indie Games on the XBox 360, including “Avatar Mayhem”, “Avatar of the Dead”, “Avatarzilla” and “Avatar Wasteland”

My favourite computer was my Amiga and console the Megadrive do you have a favourite?

The first console I owned was a colecovision (My parents are loyal to coleco for some reason!), but my favorite console is the NES.

What is your favourite retro game?

Kid Icarus

Do you still game on the current consoles if so whats your favourite game?

Yes. I play “Plants vs Zombies Garden Warefare” with my kids. I just bought an XBox One for my kids for the holiday, and I am excited to play some newer games with them.

Whats the worst game you have ever played?

Sega Super Stars Tennis

Finally what game or feature would you like to see on Retrogamesmaster in the future?

I would love to see a spot about the making of NES games, as I find this fascinating.