Capitan kalani

Capitán Kalani y el sindicato robótico, it’s a 2d 8-bits NES style game, in which you control the captain after receiving a distress call from the biggest Factory of robots of the world. In the way, you’re going to discover something more worrying than a distress call, in each part of the game you’re going to find out what’s really happening there (pretty simple, but NES games weren’t that clever either).

Discover the utopian world that hide a big mystery, and find out who are the Robot’s Syndicate behind the truoubles.

The game will be in spanish and english, 3 save slots, checkpoints and a way to buy more health (in game currency).

Why it could be interesting? The story will progress every escenario and you will take to diferent locations to discover a new point of view from the game’s world, beside, the mechanics will change every change of location

Talking about mechanics, you start with the basic

Walkin

Jumping

Double jumping

Ducking

Shooting

Health Bar

Regenerating shield (ok that’s not quite ‘basic’)

And after? You will have to learn how to survive without some of them.

The action is fluent the most of the time, with some in calm moments to take a breath; every level have different scenarios that require certain abilities, improve mechanics or kill everything in sight, sometimes it’s the scenario the one that kills, and some times are the enemies.

Also will have what you love of a NES game, misspelled words, lag, unfair platforms and more.


What is your first gaming experience?

The first game I ever played was ‘Space Invaders’ in an old atari 2600, but my first console was NES


What got you into programming games?

Always loved videogames and one day in college, I was talking about how virtual experiences can teach you real things, then everyone look at me as a crazy man so I want to prove my point, also I love to tell stories so through videogames I can do it


What development tools or coding did you use?

For programming I use the Game Maker engine, for the music Famitracker and for the graphics Photoshop

 


What hurdles did you have making your current game?

The money is my biggest hurdle, i have to work part time to pay the expenses for living, so i cant work on the game full time or buy a new computer


After the completion of the game what game will you make?

I want to make an 16 bits zelda looking game, with a mix of fallout elements, a classic rpg with new elements.


What other games have you made you made?

None for professional, only demos for myself, i’m self-taught guy


My favourite computer was my Amiga and console the Megadrive do you have a favourite?

My first PC was custom that worked on Win 95, Pentium 2, 8gb hard drive and a powerful 16 bits ram, instant love right there; and my favourite console is my old NES (I still have it)


What is your favourite retro game?

Hard to tell, the two games that drove me into gaming was Faxanadu because it was the first game that showed me the real deal of videogames, tell stories, teach lessons, make you be the hero, take you to an adventure; the second one was Blaster Master because of the mechanics, to the 8yo me the changing of mechanics from a platformer to a topdown shooter was amazing


Do you still game on the current consoles if so whats your favourite game?

Yes but I dont have a favourite one, because every game have a special charm by themselves and also floods


Whats the worst game you have ever played?

So far, I can’t tell, when I play a game that I don’t like it, I just stop it and play a different one


Finally what game or feature would you like to see on Retrogamesmaster in the future?

some gameplay-review live