Beyond-Human

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Description

Beyond-Human is a combination of platformer and hack & slash inspired by Metroid, Megaman, and Devil May Cry. Beyond-Human builds upon the classic open-world Metroidvania style by mixing a deep hack and slash combat system, exploration, and 16-bit pixel art. The combat is inspired by an exciting mix of the Metroid and Devil May Cry franchises. The combat may feel similar to people that have enjoyed Devil May Cry and Guacamelee. Melee combat is all about performing combos that are easy to do but hard to master. You will also unlock new weapons by defeating bosses and mini bosses to improve your arsenal.

Story

The game is set in a post-apocalyptic world following a devastating alien invasion. Players will take control of Adam, a silent protagonist that wakes up in the year 2099 from a coma and suffers from amnesia. What happened to create this chaos? Who is Adam? The story revolves around solving these mysteries in a world where alien conspiracies have become reality.

Features

  • Metroidvania Style Progression
  • Environmental Storytelling
  • 6 Locations to Explore
  • 6 Boss Battles
  • 10+ Mini-Boss Battles
  • 30+ Unlockable Gun Modes & Melee Moves


What is your first gaming experience?

I can’t recall exactly the first game but it was at an arcade place between Pang and Double Dragon


What got you into programming games?

When I was 13 I was searching some Metroid roms at my dad’s job to take them home (I had no internet at home in those days) and came across a fan game called Metroid Revelations. After some research I discovered that it was made by one person in GameMaker, so I said to myself: If someone could made this I can make it too! That’s what got me into programming games.tumblr_npnckx84HC1uvx8z7o1_r3_400


What development tools or coding did you use?

For my current project called Beyond-Human I’m using GameMaker: Studio, but I have used a lot of frameworks and programing languages such as Unity, Unreal Engine, Entidad 3D,  C/C++, C#, Java, Python, among others.


What hurdles did you have making your current game?

The most important one is time. We had been working in our spare time for the last X years, but we had been working full time the last 3 months, and that had given us an amazing boost in development.zwSZpUS


After the completion of the game what game will you make?

We have a couple of ideas for games, but I think we will be making next a mix between Pokémon and Monster Hunter.


What other games have you made you made?

I’ve been in a lot of unfinished projects, but the ones that got more far in development are Dragon Ball Z: Mini Boutoden Warriors and Stickmen: Element Masters. Both are in Gamejolt

http://gamejolt.com/games/dragonball-z-mini-boutoden-warriors/17587

http://gamejolt.com/games/stickmen-element-masters/17032tumblr_inline_o9lny2Xv4N1tutqof_500


My favourite computer was my Amiga and console the Megadrive do you have a favourite?

I always wanted to have a mac, and I haven’t achieved that in my life just yet. My favourite console is the SNES.


What is your favourite retro game?

Super Metroid. I have finished it more than 10 times and to this day I think there’s no better Metroid game out there.


What’s the worst game you have ever played?

Superman 64. All you had to do was fly through some rings… Actually some years ago after some research I discovered it was a good game idea that turned out really bad by publishers and licensors.


Finally what game or feature would you like to see on Retrogamesmaster in the future?

I’ll love to see more GameMaker games covered.tumblr_inline_o9lnxq46V71tutqof_500