Grab the Bottle

Interview with Teemu Nikkarinen, CTO at Kamina Dimension and main programmer for the upcoming game Grab the Bottle by Peter Ward Overview Grab the Bottle is a puzzle game, in which you solve puzzles by stretching your infinite arm through the level! You must grab, pull and drop objects to get to the goal bottle, while trying to avoid hitting walls or anything hazardous on the way. In the story mode you follow the life of stretchy-armed main character, solving many levels of puzzles inspired by “real life problems”, spanning…

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Evil Light

Interview with Tem Well Gomes by Peter Ward Ensure life itself, is the goal of Lady Eve. In a chaotic world, where they hide mysteries and life emanates a putrid smell of death, he will have to rescue the fragment of light that has been separated from its core… and stolen. On his journey, in a cursed by their ancestors environment, you have to rely on the help of supernatural forces to survive. Main features: Open world scenario without loading. Upon returning to the game, which will be finally it was.…

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SHU

Interview with Jonathon Wilson by Peter Ward Overview Shu is a beautiful and engrossing 2.5D action-adventure side scrollingplatformer that we’re bringing to PC and consoles.Control Shuand a colourful trail of hand-drawn characters as they run, jump and glide their way up an ancient mountain, forever pursuedby a monstrous and unrelenting storm.Can you outrun the end of the world?   Developer Coatsink was founded in late 2009 by Tom Beardsmore and Paul Crabb. Since then the team has grown into a 30+strong team of developers. Coatsink currently has multiple titles in…

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Noir

  First of all Welcome to Retrogamesmaster. Thank you for inviting me 🙂 What is your first gaming experience? When I was kid, at home, it was Crash Bandicoot 1, Micro Machine V3 and Tomb Raider 2 on Playstation.  But I remember too Street Fighter 2, Streer Racer or Aladdin on Super Nes in my grandmother’s house. What got you into programming games? The idea of create entirely a universe, create the ambiance. Mix the graphics, gameplay, sound and feeling. This is why I came to video games in general,…

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Skullstone

Interview with  Kamil ‘FrozenShade’ Siara ‘Luźny’ Jakub Ćwikliński Łukasz ‘winhelp’ Szulik By Peter Ward   Overview Skullstone is a dungeon crawling RPG inspired by the legend of the genre – Dungeon Master. Choose your team of mercenaries and explore the dark corridors of the Skullstone dungeon. Fight monsters and solve puzzles to reach deeper levels. Visit the village, complete quests, find treasures and powerful items. Develop your characters and learn secrets behind Skullstone’s sudden reappearance. Skullstone will be released in 2017 History Skullstone – details of the game The people…

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Beyond Enemy Lines

Overview Polygon Art is a passionate, german game developer. Our goal is to bring classic and challenging gameplay to a modern era with state of the art technology. History Early history Polygon Art is an independent games studio founded in 2013 and situated near Koblenz, Germany. As a 1-man team, Polygon Art is dedicated to creating high-quality games with modern technology and classic gameplay. Our first title Revenge: Rhobar’s myth was released in September 2015. Polygon Art is currently working on a new game calley Beyond Enemy Lines. Projects Beyond…

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Soulblight

  Story Introduction: On the face of this wretched world there is a gaping wound. The Temple, once glorious, now forsaken, hides secrets of forgotten machinery. Magical matter is born there when space­time ripples and loses its meaning… and at the heart of it all is an anomaly. A tree shrouded in a mystical liquid, luring those brave enough with its promises of greatness. Do you dare seek its power? Do you wish to drink from the Soulblight?   Gameplay: Soulblight is a top­down roguelike – more specifically, “rougelite” –…

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Twin Roads

  Factsheet Developer: WarPI Games Based in Buenos Aires, Argentina Founding date: September 12, 2013 Website: warpigames.com Press / Business contact: contact@warpigames.com Social: twitter.com/WarPIGames facebook.com/WarPIGames Store: Google Play Store Apple App Store Description Adventure game where you have to help heroes escape from another dimension, by controlling two of them at the same time, while solving puzzles and travel through mazes. History Early historyWhile developing other smaller casual games, we realized that we wanted to create something unique, a game that could have an original gameplay with beautiful graphics, and…

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Bombs’n Zombies

Overview Established in 2015, Fatcat Games is currently developing a puzzle game called Bombs’n Zombies. It is a tribute to old-school and new-school gamers alike. Created by brothers Jesse and Justin Gaylie, we have been entrepreneurs our whole lives and participated in several local start-up companies in the Vancouver area. Our goal is to create games for gamers and to remain independent developers. It was 13 years ago we wrote our first game design. It’s time to raise them from the dead! Our intention is to be around for a…

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Atomic Butcher Homo Metabolicus

Description Das Humankapital is a small indie game studio located in Linz, Austria. Its core crew consists of David and Roland, both of which are passionate gamers and game designers. The first endeavor was started in 2003 with the development of “Atomic Butcher”. Approximately 10 years later, David and Roland teamed up for another joint venture, the sequel “Atomic Butcher: Homo Metabolicus”. This time, a company was founded. History About “Das Humankapital”“Das Humankapital” is a small indie game studio. We create games in our free time, mostly ones that we’d…

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