Overview
Delta Legend tells the story of three little demons who have peacefully played muse to the realm of humans as long as memory serves. When their lives are drastically changed following the overthrow of their home-realm, Pandemonium, they must enlist the help of a troubled bluesman to restore order both in human and demon worlds.
Capable of crossing back and forth at the crossroads, the place where two worlds meet, the band must use the power of music to defeat enemies and complete quests. Each member of the gang has a unique musical talent as well as a set of powerful combat spells that must be mastered and used against enemies.
Switch between the special powers of human and demon as you play this game of adventure and sounds. Travel between the realms while perfecting your musical skills through both deals and deceptions. Overthrow tyranny and become the Delta Legend, as the prophecy foretold.
“The Blues is the roots. Everything else is the fruits.” -Willie Dixon
Blues Music, and the folklore which surrounds it, forms the creative heart of Delta Legend. The game is our attempt to use the contemporary art of game design to celebrate the timeless art of the blues.The great blues myths and legends have provided a rich resource to draw upon with the crossroads as the nexus of the human and demon worlds, and music as the conduit which joins them.
More importantly, Blues music itself has a living presence within the game. The player must collect music and perfect his skills in order to advance, with music being the core means by which you can enchant or defeat opponents. Insights about the greatest blues artists are also feature in the game and many characters and quests you have to face are somehow inspired by their stories.
Delta Legend hopes to apply the same passion and artistry to the art of game making as those great musicians who inspire us do to their music. We also hope to reach out and collaborate with a wider community of blues artists, to record a truly special soundtrack to accompany players on their journey.
This is why the Kickstarter community is so important to us. It provides a platform within a multi-disciplinary creative community from which we can launch this collaborative process. Kickstarter backing would not only mean that we would have the resources we need to develop Delta Legend, it would demonstrate peoples’ support for a game where visual design and music go hand in hand.
Success in our Kickstarter campaign would not just be financial, it would lend legitimacy and provide a position from which we could approach those musicians whose creative input would take Delta Legend to the next level.
Interview by Peter Ward
What is your first gaming experience?
My first gaming experience was with the Atari 2600 and the first game I remember playing was ‘Pitfall!’. I was probably 6 or 7 at the time.
What got you into programming games?
I had a background in Art Direction and was starting to get into 3D modeling. I wasn’t very pleased with where I was working at the time and one day I remember being at home and playing Sword & Sworcery. The game really touched me with its simple beauty. As I play the guitar I was involved with a lot of people that knew about sound design and recording so I already had some knowledge of that too. Then it was almost obvious to me. Games was the place where I could put all of this together in an honest way and with little constraints. So then I had to learn a bit of programming. I joined Dublin Institute of Technology and got a Masters in Digital Media. It was there that I started learning and making games and I haven’t stopped since.
What development tools or coding did you use?
I’m working with Unity 5 at the moment and we’re using C# for the ‘fun things’ – for the most repetitive simple stuff we use a lot of Visual Scripting, but everything associated with C#.
What hurdles did you have making your current game?
I lost my mother very recently and it was quite a shock to me. She was someone who always encouraged me a lot so in a way I try and focus even harder now to make this game happen.
After the completion of the game what game will you make?
I have a couple of ideas in mind for a 2.5 game and have even sketched some concepts. I can only tell you that thematically it will be just as unexpected as Delta Legend is.
What other games have you made you made?
I have made Devil’s Music, which was a point and click 3D puzzle for PC and Mac. Devil’s Music was also the project I presented as the thesis for my Masters and it is a game I am very proud of. I halted its development as I was going through a serious learning curve at the time. My plan was then to disassemble it and start over, but as I did this I realized I had a new game in hand, and it would have to be an RPG: that was how Delta Legend came to be.
My favourite computer was my Amiga and console the Megadrive do you have a favourite?
Oh, I can still remember the smell of the brand new box when my grandfather gave me a Sega Master System for Christmas. But the SNES is definitely my all time favorite.
What is your favourite retro game?
Very difficult to choose one. Super Metroid would be up in the ranks though.
Do you still game on the current consoles if so whats your favourite game?
I do. I really like the PS4 and I truly hope to have my game up there someday soon. Journey is probably my favorite.
Whats the worst game you have ever played?
This retro gaming talk made me remember a time when I was a kid, my brother and I were so disappointed with Back To The Future II(SEGA) that we decided to sink the cartridge in this fish tank we had. We put a rock on the top of it so the thing wouldn’t float. Then this funny sucker fish would sometimes come and just park over the thing. Not sure if that was the worst game I have ever played but I was so disappointed that it left quite an impression on me.
Finally what game or feature would you like to see on Retrogamesmaster in the future?
Maybe a section to help the small guys promote their crowdfunding campaigns for video games. Things are incredibly difficult when you try and get something a little more ambitious out there without having all the resources. Also, so many vultures out there trying to take advantage of you with lame campaign support services.