What did you want to do for a career when you were at school, and what was your first job? Hmm maybe electronic engineer, or chemical engineer. I did a very short spell working in a lab, but then got a job playing in a band. When did you realise you wanted to get into the game industry, and how did it happen? I started reading electronics mags (I used to build the kits) and learning BASIC. I was going to buy a BBC Acorn , but I got a…
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BEYOND THE BORDERS launching 14th October, 15:15 pm CET
Click Here to support Indiegogo The borders have been broken After the straight technical approach by the early Atari ST demoscene, artists and musicians were finally able to show their talents through a mass of new editing tools. From 1991 many creative people came up with decent digital styles for the first time. Some of them were coders as well. They have learned to work in multiple digital disciplines. This is the rise of the hybrids. The second part of the “border series” is dedicated to their intense artistic development.…
Read MorePlaystation Anthology
PLAYSTATION ANTHOLOGY KICKSTARTER CAMPAIGN LAUNCHED ON APRIL 3, 2017 CLICK HERE TO SUPPORT KICK STARTER Click here for interview with Jean-Marc Demoly To celebrate a console that brought wonder into the lives of so many, and a brand that reshaped the whole entertainment industry, the authors and Geeks-Line retrace Sony’s incredible journey, from the company’s creation following World War II, to the machine’s retirement in the early 2000s. Across 26 interviews, important figures from throughout the era recount their experiences with unabashed honesty, painting a detailed picture of the great venture…
Read MoreNeo Geo Anthology: History & Complete Games Library by Geeks-Line — Kickstarter
About this project THE NEO·GEO SYSTEM Neo·Geo. This mythical name is still synonymous with pleasure, happiness and quality to all those who fell in love with it, as well as frustration to all those not lucky enough to have owned one, back in the day. Having first appeared more than 25 years ago, the “Cadillac of Console Gaming” aroused more lustful feelings than any other, still haunting many a gamer’s soul to this very day… It embodied a concept. It brought a dream to life, one that, at the time,…
Read MoreThe Masters of Pixel Art” volume 2 Kickstarter
Quick facts about the book and kickstarter for “The Masters of Pixel Art” volume 2: Click here to support kickstarter (same format as volume 1): * typ: hardback * pages: 216 * size: 30,5 x 23,6 x 2,2 cm * weight: 1,450 kg * paper: 150 g silk coated (unique for this book) * cover: white matte textile finish with silver foil * featured artists: 41 * number of images: more than 350 * Physical release, when the books are shipped to customers and backers: 5 dec * Kickstarter release…
Read MorePre Order N64 Anthology
Pre Order Click Here 20 YEARS! September 29th, 2016, marks the Nintendo 64’s twentieth anniversary. To celebrate the birth of this incredibly avant-gardist machine, Math Manent has written the most comprehensive and remarkable book about this legendary console. Over 350 pages long, this book inventories and chronicles the entire game library (388 games sold in Japan, the US, Europe, and Australia), sifts through the canceled games, accessories, collector’s editions, and, of course, every Nintendo 64 version and bundle. By interviewing the people involved at the time – Martin Hollis (Rare…
Read MoreA Gremlin in the works book Review
A Gremlin in the works book review by Peter Ward Click here to purchase the book The book comes in a high quality 3mm board slipcase with 2 books 250mm x 200mm, lithographic print, pantone inks, hardback, thread sewn binding. A fantastic 372page hardback book about the gaming company Gremlin written by Mark Hardisty. The paper and print is of a high standard and the pictures within the book are pleasure to look at including memorabilia, game design concept, Letters and staff photos. The pictures complement the high quality content with…
Read MoreMemories of a Retro Gamer
Interview with Andrew Foster by Peter Ward Overview Based upon the memories of a Retro Gamer, this coffee table style book reflects upon computing and gaming consoles such as: the C64, Sega Megadrive, Sinclair Spectrum, Arcades, Gameboy and other various memories from what is now known as the golden age of gaming. “Welcome to Retro Gamesmaster thank you for sparing time from your busy schedule. Let’s get this interview underway” “What got you into writing books about retro gaming?” Well I’ve always been interested in blog articles and small reflection…
Read MoreThe Way We Played
About the book From 1985 to 1993 home computing ruled the roost in the UK, with the likes of the ZX Spectrum and the Commodore Amiga offering the kind of experiences not available on other platforms. The Way We Played is a beautifully produced, hardback, full colour art book that celebrates this golden era of gaming, exploring a unique time when multi-platform development could lead to vastly different versions of the same game being produced to match the limitations of the hardware. Focusing exclusively on the five major platforms of…
Read MoreA Gremlin in the works
Mark Hardisty Interview by Peter Ward “Welcome to Retro Gamesmaster thank you for sparing time from your busy schedule. Let’s get this interview underway” “What got you into writing books about retro gaming?” I’m a Sheffieldier of a certain age, growing up in the infancy of the computer games industry in Britain, so I used to head into the “big city” to visit WH Smiths, Woolworths, Boots and the other players in the early games market on my weekends. Just Micro was an independent retailer that appeared on Carver Street…
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