by Peter Ward
Published by
Dennis Publishing
Developed by
Elite Systems Ltd.
Released
1987
Platforms
Amstrad CPC, ZX Spectrum and Commodore 64 (1988)
HISTORY:
Original Concept game was named Wipe Out by Mark Betteridge with 20 Levels and Batty 15 Levels.
Batty is a breakout clone published by Elite in 1987 & released for the ZX Spectrum, Amstrad CPC & 1988 for the Commodore 64. The game raised the bar for free cover-mounted cassettes and come free with the October 1987 issue of Your Sinclair & later on 6-Pak Vol. 2 compilation.The game was so well received that it become a cult classic and in my opinion was even better than Arkonoid II.
AIM :
The object of the game is to knock blocks out of the court by bouncing a ball off your racket and hitting them. You advance to the
next level by knocking out every block in the court.
GAMEPLAY :
Doing the above is not as easy as it sounds, as some blocks require more than one hit and others speed up your ball. To make things even more interesting, strange creatures enter from the top of the court and float around, causing the ball to rebound randomly when they touch it. These creatures also throw bombs at your racket which, if they hit, will destroy it. Fortunately the creatures will be destroyed when they come into contact with the ball.
Some blocks release helpful features when they are knocked out. These
must be caught by the racket to be used. Some will only last for a
short time.
FEATURES:
- Extended racket
- Slow ball
- Smart bomb – destroys all creature
- Hand – lets you hold on to the ball
- Gun – allows you to shoot the creatures and blocks
- Extra life
- Triple ball
- Rocket pack – transports you to the next level
- Bonus points
- Smash ball – destroys everything in its path
THE LEVELS:
Batty Left and Early Concept Wipe Out on the Right