Gremlin founder Ian Stewart

Gremlin founder Ian Stewart

Ian Stewart Interview by Peter Ward Thank you for this interview it is an honour for me to interview such a Legend….  What did you want to do when you were at school for a career and what was your first job? I wanted to be a toolmaker and took a five year engineering apprenticeship after leaving school at 16.   When did you realise you wanted to get into game industry and how did it happen? I took a career change in 1976 and went into retail management with…

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Gary Bracey Ocean

Gary Bracey Ocean

Interview with Gary Bracey by Peter Ward Hello Gary welcome to retrogamesmaster it is an honour to interview one of the pioneers of the industry. What did you want to do when you was at school for a career and what was your first job? [[GB] ] At one time I was studying to get into law but when I got to a certain age I decided I didn’t want to study for another 5 years but get out in the real world and start earning some money to pay…

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8bit Heroes

8bit Heroes

Joe Granato IV Creative Director at www.thenew8bitheroes.com Interview by Peter Ward After officially deciding to move forward with this project, I reached out to the childhood friend who I originally conceptualized this 8-bit world with over 25 years ago. We hadn’t talked in decades, but ironically, even though life had led us thousands of miles from our native home, they had been thousands of miles in the same direction, and he coincidentally lived near enough to visit on a whim. We met up at Player1 Game Bar in Orlando, a great…

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The Way We Played

The Way We Played

About the book Click here to support the Kickstarter From 1985 to 1993 home computing ruled the roost in the UK, with the likes of the ZX Spectrum and the Commodore Amiga offering the kind of experiences not available on other platforms. The Way We Played is a beautifully produced, hardback, full colour art book that celebrates this golden era of gaming, exploring a unique time when multi-platform development could lead to vastly different versions of the same game being produced to match the limitations of the hardware. No. 1…

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Haunted Halloween ’86: The Curse Of Possum Hollow (NES Game)

Haunted Halloween ’86: The Curse Of Possum Hollow (NES Game)

Click here to Support just $500 away from our Famicom Cartridge version Stretch Goal     Last year we experienced the gripping tale of Donny Johnstown in the smash hit, Haunted: Halloween ’85 for the Nintendo Entertainment System. We watched on as he fearlessly battled his way through the town of Possum Hollow on Halloween night. Donny punched his way through grody zombies, ghoulish ghosts and killer crows to destroy the evil presence that was haunting his town. This epic story of heroism was told near and far. It’s now 1986…

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Wonderland Dizzy

Wonderland Dizzy

Check out our Oliver Twins Interview Click Here I have been playing the Dizzy games from the days of my ZX Spectrum and played most of them and enjoyed the challenging platform and puzzles.  I did manage to complete Treasure Island Dizzy and Fantasy World Dizzy.  I also still own Dizzy on my Megadrive. I was astonished to read that an unearthed unreleased Dizzy game by the Oliver Twins had been found and uncompiled and debugged and released for free as a NES rom.  I could not resist to try…

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R.C. Pro-Am

R.C. Pro-Am

Published by Nintendo of America Inc. Developed by Rare, Ltd. Released Feb, 1988 Also For Arcade, Genesis Released in 1987 by Rare R.C. Pro-Am is a really fun racing game played from an isometric viewpoint, this game has much to enjoy if you can get past the very harsh learning curve. The gameplay is so much fun, playing like an even more intense version of Micro Machines (but 4 years earlier). There are 32 very challenging tracks, you must compete with 3 cpu controlled cars for first place. After you have completed a race…

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The Complete NES

The Complete NES

Jeffrey Wittenhagen “The Complete NES” is a project that is a combination campaign having multiple different aspects to it. There is a thorough NES Collector’s Guide covering the entire licensed US NES library, a brand new physical NES RPG that focuses on Collecting NES games and game-related artwork opportunities from world-renowned Topps artist Joe Simko. This is truly a passion project by some down-to-earth guys just trying to share their passion of gaming to as many people as possible. Please help out where you can and spread the love! Order the book…

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The Adventure of Link

The Adventure of Link

Developed By: Nintendo R&D4 Published by: Nintendo Platforms: Famicom/NES, GameCube (Collectors Disk), Gameboy Advance, Virtual Console Released (initially): January 14, 1987 (Japan) September 26, 1988 (PAL) December 1, 1988 (North America) The Adventure of Link: Want a game that is/was unforgiving, old school and wished that an emulator with a save state existed back in 1988? Well, here’s the challenge! (GEG NOTE: Think 1988, readers! WILL NEVER INCORPORATE time line theory until if and when Skyward Sword is reviewed thank you!) As a Zelda fan: I still have yet to…

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The Legend of Zelda

The Legend of Zelda

The Legend of Zelda Developed By: Nintendo R&D4 Published by: Nintendo  Platforms: Famicom/NES, GameCube (Collectors Disk) Gameboy Advance, Virtual Console Released (Initially): February 21, 1986 (Japan), August 22, 1987 (North America) November 15, 1987 (PAL) February 19, 1994 (Japan NES) The Legend of Zelda: a game that started a franchise; although a bumpy start for the franchise in general (especially when it comes to this games’ successor)… Nintendo abroad was highly skeptical on releasing this game outside Japan due to its complexity. This game is very important in gaming history because…

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