Handybot

Handybot

HANDYBOT WILL CATCH YOU AND STRONGLY HOLD YOU FOR MANY LONG HOURS!  In HandyBot you control a cute little robot, who has just one, but very handy arm. The goal of the game is to get to the hatch that leads to the next level. After many levels, on the very bottom of the space station – there is a hurt astronaut, waiting for Handy’s helping-hand. 😉 You have to get there! How to do it when your body is not complete enough to walk? Use your extendable robotic arm…

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Toys of War

Toys of War

  Interview with Luke Bermingham by Peter Ward In Toys of War up to 4 players (or AIs) control tricked out military vehicles and vie for vehicular supremacy in a bonanza of fast-paced, head-to-head game modes. Each of the vehicles has a primary, secondary, and shield ability which when combined with some really “clutch” game modes results in a simple pick-up-and-play party game that is a tonne of fun whilst still having real depth for returning players. You can battle as a tank, helicopter, hovercraft, artillery, humvee, or armored personnel carrier (APC for…

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Corax

Corax

  Grappling and Sliding gameplay mechanisms – Indie DB   Interview with Davy Penasse by Peter Ward First of all Welcome to Retrogamesmaster.   Thank you very much for having me!   What is your first gaming experience?   The earliest I can remember was playing Prince Of Persia on a friend’s computer. That game was a real eye-opener for me. 😉   What got you into programming games?   I’m not actually a progammer by trade, I‘ve been mainly involved in 3D art and level design. My first venture into…

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Dragon’s Cry

Dragon’s Cry

Interview with Matej Vanco by Peter Ward Overview ‘A journey of thousand miles must begin with a single step.’ WARNING: This is only the demo version. We are working on a full version. Dragon’s Cry is an adventure/ relaxing game with a long journey of the unknown monk. It is a short DEMO game with a beautiful & calm place. You are able to use your special ambient power to cross through secret places. The great graphics is generated by Unreal Engine 4 so it’s very impressive.   What is your…

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Heathen

Heathen

What is your first gaming experience? Piel: A console Grandstand (I think) when I was very young, with Pong and a plastic gun. Manu: My fist gaming experience was in 80’s on arcade games when i was young kid ( galaga, donkey kong, etc.. ), after that i had an Atari 2600 and it was awesome ! ^^ What got you into programming games? We always wanted to create our own game for a long time, we did some flash game and some mods for Doom, Quake 1&2 and others…

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Thimbleweed Park

Thimbleweed Park

Click here to purchase Team Thimbleweed Ron Gilbert was the 11th employee at Lucasfilm Games and is the creator of Monkey Island, the co-creator of Maniac Mansion and the creator of Pajama Sam. His love of adventure games can be described as “I don’t know what else to do”, and drives him forward each day. You can follow him on Twitter at @grumpygamer and on Grumpy Gamer. Ron is designing, writing and programming on Thimbleweed Park. Gary Winnick was the 6th employee at Lucasfilm Games. He co-designed Maniac Mansion and…

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Matt Gray Interview

Matt Gray Interview

Matt Gray Interview by Peter Ward Reformation Project Page click here An Introduction In 1986 when I first set out to write music on the Commodore 64, I was mindful of the impressive catalogues from legends like Rob Hubbard and Martin Galway. The SID chip was a fully working synth capable of sounds that even now are impossible on other synths. However, it only had 3 monophonic channels and Rob and Martin pushed it to its limits. They set the bar high. At the time I wasn’t sure if I’d…

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RGM at Geek 2017

RGM at Geek 2017

    The RGM team attended GEEK 2017 February 18th and covered the event with Interviews with Rob Hewson (Hyper Sentinel),  James Lighfoot (The Mystery Of Woolley Mountain) and Lukasz Snopkiewicz (Space Toads Mayhem) (Videos coming soon).   RGM also covered the Official 25th Anniversary Mario Kart Tournament Final and the Winner won a Nintendo Switch when they are released. (Video coming soon if Nintendo are happy for us to launch the complete Final Footage) Hosted by  Matt Andrews Esports Stage Host, Desk Host and Caster | TV Presenter seen on Sky, ESL,…

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Geek Coming 17-19th February

Geek Coming 17-19th February

It’s hackneyed to say your event is ‘fun for all the family’ – but Kent’s biggest gaming festival really is. There’s something for everyone, from pre-school children to grandparents, when GEEK comes to Dreamland. GEEK celebrates over 30 years of gaming culture, so at the heart of the popular half-term event are video, console and computer games that everyone who’s grown up since the 1970s will recognise. Mums and dads can find games they remember from their childhood loaded onto classic computers and consoles, and show their children how they’re…

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Doug Barnett

Doug Barnett

Retro Interview: Doug Barnett by Peter Ward Bio Doug Barnett has worked on games as early as 1984 and as recently as 2003. He has been credited with Design, Graphics / Artwork, Additional Graphics / Artwork, Writing / Dialogue / Story and Design Consultation. He has worked with the following game development companies: Dynamix, Activision, Inc., Strategic Simulations, Inc., Totally Games, Inc., Lucasfilm, Walt Disney Studios, Netcom, Learning Company, Electronic Arts, Gamestar, Grolier Interactive, MGM and Cinemaware. Games included are: Star Rank Boxing (1986), Gamestar; Lords of the Rising Sun…

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