HISTORY Bounder popularity spans decades and has continued to be featured in many retro magazines, videos and on social media to this day. This little tennis ball of fun continues to be highly regarded and fondly remembered. Originally created by Christian Shrigley, Andrew Green, Robert Toone and Published by Gremlin Graphics Software Ltd in 1985, Bounder featured many ground-breaking features such as Parallax Scrolling first seen in Bounder. The game featured 12 levels, all as challenging as the first and at times is unforgiving but that’s what kept drawing people…
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Rob Hubbard
Click here to support the Kickstarter What did you want to do for a career when you were at school, and what was your first job? Hmm maybe electronic engineer, or chemical engineer. I did a very short spell working in a lab, but then got a job playing in a band. When did you realise you wanted to get into the game industry, and how did it happen? I started reading electronics mags (I used to build the kits) and learning BASIC. I was going to buy…
Read MoreChris Graham
Thank you for this interview it is an honour for me to interview such a Legend… What did you want to do when you were at school for a career and what was your first job? Throughout my school life I always wanted to get a job that involved drawing or art in some way, seemed to be the only thing I was really any good at or knew anything about. Art was the thing that kept my mates happy or bullies off my back throughout my school life. I…
Read MoreBounder Remake interview with Matt Risley
Developer: Matt Risley of Swivel Creations & Lu Zhao of Lu Studios. License: UrbanScan Ltd Game: Bounder Platforms: iOS and Android Release date: Q1 2018 Interview by Peter Ward First of all Welcome to Retrogamesmaster. Thank you for allowing me to be interviewed for Retro Games Master to discuss my background and also the game we’re developing called Bounder, we are honoured. Why are you choosing to release Bounder on mobile? Certain games stick in your head from back in the day and Bounder was one of…
Read MoreBen Daglish
Ben Daglish Interview by Mark Hellewell and Peter Ward Music CV Platypus II (2007) (Music) C64 Classix (2005) (Track2 “The Last Ninja (lv1 extended remix)”, originally composed by) Maziac (2005) (Music) Platypus (2002) (Level Boss Music 1, excerpt from “Trap”) Monty on the Norm (2001) (Music – Auf Wiedersehen Monty by) Chronicles of the Sword (1996) (Music) Druid: Daemons of the Mind (1995) (Music) Rapid Assault (1995) (Original Music) Touché: The Adventures of the Fifth Musketeer (1995) (Music by) Legends of Valour (1992) (Audio) Motörhead (1992) (Music) Axel’s Magic Hammer…
Read MoreAndy Capp
Published by: Mirrorsoft Developed by: Blitter Animations Released: 1987 Also for: Amstrad CPC, Sinclair ZX Spectrum In case you didn’t know, Andy Capp is a notoriously un-PC British cartoon strip. It’s eponymous main character is an unemployed, beer-swilling, wife-beating layabout. He is strangely popular in the United States, even earning a mention in The Simpsons and an appearance in Family Guy. Andy Capp – The Game is an arcade adventure where the the player spends a week in the life of Andy. He must find his missing benefits cheque, scrape…
Read MorePete’s Pixel Art
I started doing Pixel art for the first time July 2nd 2017 and hope to get better over time I hope you like. All my art is taken from me looking at the games screenshots and trying to replicate this. Below are the results: Spectrum games Nintendo Arcade
Read MoreTurrican II
Review by James Whelan Published by Rainbow Arts Software GmbH Developed by Factor 5 GmbH Released 1991 In 1990, German developers Rainbow Arts turned the Amiga gaming world on its head with the release of Turrican, a sprawling run-and-gun shoot-‘em-up which not only pushed the Amiga’s hardware to the limit but proved that beautiful looking games could actually be playable too. Critics heaped superlatives on Turrican which received numerous honors at various award shows. The bar had been set pretty high and it would take Rainbow Arts themselves, along…
Read MoreAntony Crowther
Antony Crowther interview by Peter Ward and Mark Hellewell Thank you for this interview it is an honour for me to interview such a Legend…. What did you want to do when you were at school for a career and what was your first job? When I was still at school, I was steering my career towards engineering/design. As I love Art, Woodwork and Engineering Drawing. I ended up with a grade A A-level in Engineering drawing. When did you realise you wanted to get into game industry and how…
Read MoreRock ‘n Wrestle
Published by: Melbourne House Developed by: Beam Software Released: 1985 Also for: Amstrad CPC, Sinclair ZX Spectrum There has never been a shortage of wrestling-themed video games, just look at the number of WWE titles released since the PlayStation 2 era. But a fair few were made for the old 8-bit systems and Rock ‘n Wrestle (known in the U.S. as Bop ‘n Wrestle) is a fairly early example. Popular opinion would suggest that it wasn’t a great game, but it had a sophisticated grapple system, rope physics, digitised sound…
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