Rock ‘n Wrestle

Rock ‘n Wrestle

Published by: Melbourne House Developed by: Beam Software Released: 1985 Also for: Amstrad CPC, Sinclair ZX Spectrum There has never been a shortage of wrestling-themed video games, just look at the number of WWE titles released since the PlayStation 2 era. But a fair few were made for the old 8-bit systems and Rock ‘n Wrestle (known in the U.S. as Bop ‘n Wrestle) is a fairly early example. Popular opinion would suggest that it wasn’t a great game, but it had a sophisticated grapple system, rope physics, digitised sound…

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Doug Barnett

Doug Barnett

Retro Interview: Doug Barnett by Peter Ward Bio Doug Barnett has worked on games as early as 1984 and as recently as 2003. He has been credited with Design, Graphics / Artwork, Additional Graphics / Artwork, Writing / Dialogue / Story and Design Consultation. He has worked with the following game development companies: Dynamix, Activision, Inc., Strategic Simulations, Inc., Totally Games, Inc., Lucasfilm, Walt Disney Studios, Netcom, Learning Company, Electronic Arts, Gamestar, Grolier Interactive, MGM and Cinemaware. Games included are: Star Rank Boxing (1986), Gamestar; Lords of the Rising Sun…

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John Gibson Imagine

John Gibson Imagine

Interview with John Gibson by Peter Ward Thank you for this interview it is an honour for me to interview such a Legend…. What did you want to do when you were at school for a career and what was your first job? There were no such things as computers when I went to school so I didn’t dream of becoming a programmer. I don’t remember what aspirations I had but I certainly didn’t want to be a fireman or a train driver. My very first ‘proper’ job was driving…

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Kevin Toms

Kevin Toms

Thank you for this interview it is an honour for me to interview such a Legend…. What did you want to do when you were at school for a career and what was your first job? I wanted to be a games designer! And my first real job was as a computer programming trainee. A combination made for what followed later. As a kid I used to create games as a hobby. Mostly board games. The IBM mainframe was your first computer is that your favourite computer? Now, it is…

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Clive Townsend

Clive Townsend

Interview with Clive Townsend by Peter Ward Thank you for this interview it is an honour for me to interview such a Legend…. It’s an honour to have Saboteur remembered after three decades! The ZX82 was your first computer you owned – is that your favourite computer or do you have a different favourite? Definitely the Speccy. I liked the idea that you were just given a lump of memory to play with and the rest was up to your skill and imagination. What did you want to do when…

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Street Fighter II (Commodore 64)

Street Fighter II (Commodore 64)

Published by: U.S. Gold Developed by: Creative Materials Released: 1992 Also for: Arcade, Amiga, Amstrad CPC, Atari ST, Game Boy, Master System, Mobile, MS-DOS, PlayStation, PlayStation 2, PlayStation Portable, Sega Saturn, Super NES, X-Box, ZX Spectrum Having set a new standard for scrolling beat-’em-up games with Final Fight, Capcom went and made a sequel to their rather forgettable one-on-one fighting game Street Fighter (1987); the rest is history. Street Fighter II: The World Warrior burst into the arcades in 1992, leaving crowds of gamers awestruck and noticeably short on change….

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Gremlin founder Ian Stewart

Gremlin founder Ian Stewart

Ian Stewart Interview by Peter Ward Thank you for this interview it is an honour for me to interview such a Legend….  What did you want to do when you were at school for a career and what was your first job? I wanted to be a toolmaker and took a five year engineering apprenticeship after leaving school at 16.   When did you realise you wanted to get into game industry and how did it happen? I took a career change in 1976 and went into retail management with…

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Rainbow Islands

Rainbow Islands

Bub and Bob, the heroes from Bubble Bobble, are back! This time negotiating the hazards of the Rainbow Islands. Myriad creatures conspire to impede your progress at every fun-filled level until you face the “Guardian”, the ultimate test of advancement….Good Luck The seven “Rainbow Islands” and their inhabitants. • Insect Island – caterpillars, spiders, crows • Combat Island – tanks, planes, helicopters • Monster Island – bats, werewolves, ghosts • Toy Island – water-pistols, deadly disks, teddy bears • Doh’s Island – balls, spheres, capsules • Robot Island – spanners,…

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The Last Ninja

The Last Ninja

Published by: System 3 Developer: System 3 Released: 1987 Also for: Acorn Electron, Apple II, BBC Micro, MS-DOS The Last Ninja is a seminal action adventure game for the Commodore 64, released in 1987. It is set on the fictional island of Lin Fen in the Yellow Sea. The evil Shogun Kunitoki has all but destroyed the Ninjutsu and is set to acquire their knowledge and powers, the key to which is held within the ancient and sacred Koga scrolls. Believing there are no ninjas left alive to threaten him, Kunitoki is set to become…

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Gary Bracey Ocean

Gary Bracey Ocean

Interview with Gary Bracey by Peter Ward Hello Gary welcome to retrogamesmaster it is an honour to interview one of the pioneers of the industry. What did you want to do when you was at school for a career and what was your first job? [[GB] ] At one time I was studying to get into law but when I got to a certain age I decided I didn’t want to study for another 5 years but get out in the real world and start earning some money to pay…

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