Beam Software Pty., Ltd.
Amstrad CPC, BBC Micro, Commodore 16, Plus/4, Commodore 64, Electron |
The Way of the Exploding Fist is a karate simulation game, and is controlled entirely from the
keyboard or joystick.
Although it may take a while to become completely familiar with the various moves, you should be
able to start playing almost immediately without learning any of the moves.
HOW TO PLAY
Moving your character: Left and right control the left/right movement of your character.
Using the kicks: All kicks are controlled by pressing the fire button and pushing the joystick in the
Crouching: Pressing the joystick up will allow your character to leap up, while pressing it down
makes the player crouch.
Blocks: The joystick also allows you to block your opponent’s move. This is obtained by backing
off your character while your opponent is performing some aggressive move.
You may occasionally find that when you are naturally backing off, your character goes into a
blocking stance. This is fortunate for you, as the “block” is only activated if you are in danger of
getting hit by your opponent.
To release the block, move the joystick to neutral or to any position other than moving backwards.
“Holding your moves”: Most of the moves in the Way of the Exploding Fist can be withdrawn
shortly after beginning to execute them so that you are able to change your mind and start another
move. This also means that if you do want to continue with a move you must ensure that you hold
the joystick in the correct position long enough for the move to be executed.
Practicing your moves: The easiest way to practice your moves is to go into 2-player mode and
test all your skills. Your opponent will not make any move against you, so you should be able to
get all moves perfected.
This should be enough to get you started playing the Way of the Exploding Fist. The following
instructions give you more detail on the subtleties of this exciting game.
ONE-PLAYER AND TWO-PLAYER MODES:
The Way of the Exploding Fist can be played in either one player mode or two player mode. In
playing in one-player mode, you will always control the black character.
Various options can be selected before each game:
1: choose one player mode
2: choose two player mode
0: choose joystick mode OR choose to redefine control keys.
The computer will start in demonstration mode, with the computer controlling both characters. This
is indicated by the word DEMO in the top left of the screen. Make your selection whilst the
program is in DEMO mode.
Pressing keys G and H simultaneously will abort the game.
Playing one-player mode: The object is to move up through Dan levels by defeating successive
opponents, each one slightly better than the previous ones.
You start at novice level, your task being to reach 10th Dan.
In each bout, the aim is to score a full two points over your opponent. The first player to obtain two
full points wins the bout. In the event that neither player obtains two points within the time period
specified, the judge will determine which player performed better and award the victory
The match finishes when one of your opponents scores two full points in any one bout.
Playing two-player mode: In this situation, the match does not terminate as above, but the
winner is determined by whoever scores the most after a set of four bouts.
After the time limit has been reached in each bout, the judge stops the bout and a new bout is
THE SCORING SYSTEM:
Points are scored not on which action has been taken but on how well each move was executed. If
your aggressive move fails to make contact, obviously no points will be awarded. If your move is
perfectly executed, you will obtain one full point.
In some instances your move will strike your opponent, but the hit will not be perfect. In these
instances, you will only obtain a half-point.
Your current point total is represented on the screen by the yin/yang symbols. The black player’s
points are shown on the left, while the shaded player’s points are shown on the right. (A
half-symbol represents a half point.)
As well as the points for each strike, you will get a score value for each move successfully
executed. The score will depend on the move chosen, so that a difficult move, such as a
roundhouse kick, will score more than an easy move, such as a jab kick. The score value added
will be twice as much if the move was executed perfectly (i.e. a “full-point” execution) than if it was
less than perfect (i.e. a “half-point” execution).
DETAILS ON THE VARIOUS KICKS:
As mentioned above, all kicks are controlled by pressing the fire button, and pushing the joystick in
the appropriate direction.
The following instructions assume that the character is facing right. You will find that the
descriptions refer to “left” and “right”. When your character faces the other way, all controls are
mirrored – in other words, if you need to press right to get the midkick when facing right, then
when you are facing left, you need to press the joystick to the left to obtain the midkick.
The same applies to the punches and somersaults described in the following sections.
Eight kicks are available to you – one each for the eight positions of the joystick:
Flying kick: This is obtained by pressing the fire button and pressing the joystick up. This is an
extremely powerful kick, and can be successful against a standing opponent who is not blocking
against the move. Other ways to block this kick are to crouch, or if you are fast enough to respond
with a counter flying kick.
High kick: Press fire button and press joystick in the diagonal upper right direction.
Mid kick: Press fire button and press joystick right.
Short jab kick: This is obtained by pressing the fire button and pressing the joystick in the
diagonal lower right direction. The main benefit of this kick is that it is very fast to execute and can
be used in closer combat.
Sweep (f’ward): Press fire button and joystick down. This low sweep places your character in a
crouching position, then sweeps forward. This can be effective against many aggressive actions,
as it combines offence with defence.
Sweep (b’ward): Press fire button and press joystick in a lower left diagonal direction. This move
is identical to the forward sweep, but the effect is to sweep behind you. This can therefore be used
if your opponent is behind you.
Roundhouse: Press fire button and joystick left. This move is the traditional roundhouse kick of
karate, but also has the advantage that it allows you to turn about-face. This kick has two distinct
operations: in the first instance (by keeping the fire button pressed throughout the kick) you
execute the full roundhouse kick. The second mode of operation is a fast about-face. This is
achieved by starting the roundhouse kick as described above, but releasing the fire button before
the kick is completed.
You will find the full roundhouse kick is a time-consuming manoeuvre, it can be especially effective
in many situations. Note also that as the roundhouse kick moves you out of the direct line of your
opponent’s attack, some of your opponent’s aggressive moves may not be effective against you
while you are performing this action.
High back kick: Press fire button and press joystick in an upper left diagonal position. This move
is the reverse of the forward high kick and enables you to attack opponents that may have slipped
You can of course also turn around to attack opponents that are behind you (see notes on
roundhouse kick above).
As well as kicks, the Way of the Exploding Fist requires devotees to be adept at close fighting,
using punches. Three punches are available from joystick control. Note that the fire button should
not be pressed to execute punches.
High punch: This is obtained by pressing the joystick in the upper right diagonal direction. (Do not
press the fire button.) This is effective against an opponent that is reasonably close to you.
Jab punch: This is obtained by pressing the joystick in the lower right diagonal direction. (Do not
press the fire button.) This is the fastest action you can take, and is extremely effective in very
close fighting. At times your opponent may use this move, and because it is such a fast jab, you
may not even be aware of what hit you!
Low punch: This is obtained by going into the crouch position first, then pressing the joystick to
the right. Because of the variety of moves that can be accomplished from the crouching position,
the low punch can often be a surprise move.
Somersaults are a very fast way to move out of the reach of your opponent. There are two
somersaults – one forward and me backward. Note that if you get too close to the edge of the
screen in either direction, your somersaults may not be as affective.
Forward somersault: This is obtained by pressing the joystick in the upper left diagonal direction.
(Do not press the fire button.)
Backward somersault: This is obtained by pressing the joystick in the lower left diagonal
direction. (Do not press the fire button.)
ADVANCED PLAYERS’ TIPS:
Blocks: Note that blocks are not the perfect answer to aggressive moves from your opponent.
There are two blocks the computer can choose from, a high block and a low block, depending on
the action that is being taken by your opponent.
Holding the joystick in block move means that you will be holding the block, and it is possible for
your opponent to start a different aggressive move that is not countered by your current block.
Note also that the two low sweeps cannot be blocked. If you are within striking range of the
sweeps, the only appropriate actions are a jump (joystick up) or one of the somersaults.
Crouch: The crouch is a move that can be “held” by keeping lie joystick held down. This allows
you to execute either a low punch, or the two sweep actions. If one of the two sweeps is selected
from a crouching position, the time taken for this action is greatly reduced, and the move is
therefore much more effective.
On the Spectrum there are quite a few outstanding fighting games which include, Street Fighter, Renegade, IK+ and Yie Ar Kung-fu to name a few which i will review as time goes on.
Focusing on the excellent Way of the Exploding fist by Melbourne House. I love a good fighting game but sometimes you want more of a simulator and thats what I would call WOTEF.
The graphics and animation are beautiful with bright colourful backdeops and well animated sprites. The game is a little tough but worth practising as the reward is a very fun yet challenging game.
The game was obviously inspired on the 1984 Karate Kid movie and a good way to sell even more copies.
The only game that comes close but is less serious is IK+ which I enjoy too; please give this game gem a go.